Doublemaze: Difference between revisions

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'''Doublemaze''' is the 136th level in [[Chip's Challenge 1]]. Doublemaze is one of the most notorious levels in the entire set, because it is an [[ice]] maze which is already annoying to begin with, and because the [[thin wall]]s divide Doublemaze into two separate mazes. Fortunately, there's no time limit, though it will probably take a long time anyway. Although this solution can decrease itself all the way to 73 seconds with perfect [[boosting]], in practice this is all but impossible.
'''Doublemaze''' is the 136th level in [[Chip's Challenge 1]]. Doublemaze is one of the most notorious levels in the entire set, because it is an [[ice]] maze which is already annoying to begin with, and because the [[thin wall]]s divide Doublemaze into two separate mazes. Fortunately, there's no time limit, as it will probably take a long time. This solution, however, can decrease itself all the way to 73 seconds with perfect [[boosting]].


As the full 32x32 map of Doublemaze is a taxing read, the map below this sentence scales the level down to simply walking through a thin wall maze. The ice in the southwest corner is where Chip starts the level, and the square [15, 1] in the far northeast is included in both mazes. The maze to the right holds the exit, so use the maze to the north first.
As the full 32x32 map of Doublemaze is a taxing read, the map below this sentence scales the level down to simply walking through a thin wall maze. The ice in the southwest corner is where Chip starts the level, and the square (15, 1) in the far northeast is included in both mazes. The maze to the right holds the exit, so use the maze to the north first.


[[File:Doublemaze.png|thumb|left]]
[[File:Doublemaze.png|350px]]


=== North maze ===
=== North maze ===
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The final stage of Doublemaze is through the northwest and across to the northeast. Continue 6U across the 9-space straight and RDRUR (U 3L U) 2R ULU 4R 2D 3R (D 3R 3U) 2R U. Now, Chip will pass the only connected floor tiles in the level, to collect two chips and then exit. Finish with (ULU 2R UL 3D L [ULURU 2L, 2L UL 2U L]), 2L (2L U) to the final chip and 2U 8L DLU 3L to finish the level.
The final stage of Doublemaze is through the northwest and across to the northeast. Continue 6U across the 9-space straight and RDRUR (U 3L U) 2R ULU 4R 2D 3R (D 3R 3U) 2R U. Now, Chip will pass the only connected floor tiles in the level, to collect two chips and then exit. Finish with (ULU 2R UL 3D L [ULURU 2L, 2L UL 2U L]), 2L (2L U) to the final chip and 2U 8L DLU 3L to finish the level.
==Trivia==
* In the ZX Spectrum port of Chip's Challenge, Chip starts on top of the wall at coordinates (1, 0) - 1R away from the nearby exit at (2, 0).<ref>https://www.youtube.com/watch?v=p4d9IVOc_58&t=11h24m26s</ref>


==Full level map==
==Full level map==
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* This [[AVI]] solution is a recording of 891; while nothing better is available in this format, anything quicker is the same route with better boosting and is harder to read. For the mother of all boosting displays, see the 926 route at the [[Public TWS]].
* This [[AVI]] solution is a recording of 891; while nothing better is available in this format, anything quicker is the same route with better boosting and is harder to read. For the mother of all boosting displays, see the 926 route at the [[Public TWS]].
==Works cited==
<references/>


{{Level Progression|Trust Me|Goldkey}}
{{Level Progression|Trust Me|Goldkey}}
[[Category:Untimed levels]]
[[Category:Untimed levels]]
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