Hmmm!: Difference between revisions

505 bytes removed ,  31 March 2019
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|image = [[Image:CCLP2 Level 42.png|300px]]
|image = [[Image:CCLP2 Level 42.png|300px]]
|levelset = [[Chip's Challenge Level Pack 2]]
|levelset = [[Chip's Challenge Level Pack 2]]
|designer = [[Eric Schmidt]]
|level = 42
|level = 42
|password = EVFC
|password = EVFC
|hint = NOT! You're far from done! (not displayed in game, as there is no hint tile)
|hint = NOT! You're far from done!<br>''(no hint tile)''
|chips required = 0
|chips required = 0
|chips available = 0
|chips available = 0
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}}
}}


'''Hmmm!''' is the 42nd level in [[Chip's Challenge Level Pack 2]]. It was designed by [[Eric Schmidt]]. The level name suggests some kind of tricky puzzle, but Hmmm! is actually a very simple level. However, its structure has been copied by other levelmakers after CCLP2 was released, which makes it an entertaining if easy puzzle.
'''Hmmm!''' is the 42nd level in [[Chip's Challenge Level Pack 2]]. The level name suggests some kind of tricky puzzle, but Hmmm! is actually a very simple level.


[[Chip]] needs to throw the four [[fireball]]s into and through the [[trap]], which goes toward a [[block]] that redirects them onto the [[green button]]; Chip cannot reach this square himself. Chip will then be able to collect the keys to release the next fireball, and also to clone a [[monster]] to remove a [[bomb]], allowing him to escape the succeeding wall gates.
[[Chip]] needs to throw the four [[fireball]]s into and through the [[trap]], which goes toward a [[block]] that redirects them onto the [[green button]]; Chip cannot reach this square himself. Chip will then be able to collect the keys to release the next fireball, and also to clone a [[monster]] to remove a [[bomb]], allowing him to escape the succeeding wall gates.
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Now, release the third fireball, then dodge to the right, and wait [2] before releasing the fourth fireball as well. Although this can be done immediately, it will take longer than an additional two moves for the fireball to reach the trap after the first one is released if this is done. The third will keep the fourth bouncing 8L 8R until the third fireball is released, and then the fourth will follow behind it. For optimum results, hit the brown button, then move D [3] U to cause a collision between the fireballs that allows the green button to be toggled quicker. <!--second fireball reaches (7,10) and goes north-->
Now, release the third fireball, then dodge to the right, and wait [2] before releasing the fourth fireball as well. Although this can be done immediately, it will take longer than an additional two moves for the fireball to reach the trap after the first one is released if this is done. The third will keep the fourth bouncing 8L 8R until the third fireball is released, and then the fourth will follow behind it. For optimum results, hit the brown button, then move D [3] U to cause a collision between the fireballs that allows the green button to be toggled quicker. <!--second fireball reaches (7,10) and goes north-->


Now, circle back to the toggle walls, blast through both of them, then clone a [[bug]]. The [[pink ball]] at [31, 31] is its boss; if this didn't happen, the way to get the bug to clone L would be to clone a second tank after the shortcut past its clone machine is no longer necessary. With the way back free, return and unlock the exit.
Now, circle back to the toggle walls, blast through both of them, then clone a [[bug]]. With the way back free, return and unlock the [[exit]].
 
== Trivia ==
* It is unknown what the hint means; there is no hint tile, and there was no such significance attached to it in EricS1 either.


==Full level map==
==Full level map==
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