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(Added full level map) |
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|image = [[Image:CCLP2 Level 75.png|300px]] | |image = [[Image:CCLP2 Level 75.png|300px]] | ||
|levelset = [[Chip's Challenge Level Pack 2]] | |levelset = [[Chip's Challenge Level Pack 2]] | ||
|designer = Paul Hobden | |||
|level = 75 | |level = 75 | ||
|password = LPXZ | |password = LPXZ | ||
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}} | }} | ||
'''BuggyWall''' | '''BuggyWall''' is the 75th level in [[Chip's Challenge Level Pack 2]]. This level was not intended to be a particular challenge, and a designer error makes it even easier. | ||
While the [[boosting]] is tedious, Chip has as much time as he needs, or is on the clock, to collect the chips, and has [1] to spare for the bold time. The challenges involved with the boosting are to hit the [[recessed wall]]s and, secondly, to [[spring slide]] in the allowed locations. Chips 2-6, 9-12 and 15, in the order of collecting, permit spring slides. With all 15 chips, dive through the second [[socket]] between chips 3 and 4, ignoring the [[yellow key]]. | While the [[boosting]] is tedious, Chip has as much time as he needs, or is on the clock, to collect the chips, and has [1] to spare for the bold time. The challenges involved with the boosting are to hit the [[recessed wall]]s and, secondly, to [[spring slide]] in the allowed locations. Chips 2-6, 9-12 and 15, in the order of collecting, permit spring slides. With all 15 chips, dive through the second [[socket]] between chips 3 and 4, ignoring the [[yellow key]]. | ||
Without stopping, take the blue, then green and [[red key]]s, and then move north and east to exit the level. Notice that | Without stopping, take the blue, then green and [[red key]]s, and then move north and east to exit the level. Notice that one of the [[green lock]]s has been accidentally substituted for a [[yellow lock]], so Chip can exit without requiring a yellow key in this sector only. | ||
==Full level map== | ==Full level map== |