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(Added full level map) |
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|image = [[Image:CCLP2 Level 99.png|300px]] | |image = [[Image:CCLP2 Level 99.png|300px]] | ||
|levelset = [[Chip's Challenge Level Pack 2]] | |levelset = [[Chip's Challenge Level Pack 2]] | ||
|designer = [[Eric Schmidt]] | |||
|level = 99 | |level = 99 | ||
|password = MYTU | |password = MYTU | ||
|hint = No | |hint = No | ||
|chips required = 15 | |chips required = 15 | ||
|chips available = 33 (only 17 are accessible | |chips available = 33<br>''(only 17 are accessible)'' | ||
|time = 372 | |time = 372 | ||
|bold ms = 269 | |bold ms = 269 | ||
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}} | }} | ||
'''One-Block Sokoban''' is the 99th level in [[Chip's Challenge Level Pack 2]]. Originally | '''One-Block Sokoban''' is the 99th level in [[Chip's Challenge Level Pack 2]]. Originally it was named ''*This* Level Has the Longest Name Ever for a CC Level'', a sarcastic "one-uppance" of ''This Is the Longest Name Ever for a CC Level'' by [[Drew Thomas]]. It is a [[sokoban level]] of a unique type, and uses the same [[block]] for each objective. While the solution requires [[Chip]] to exploit [[transparency]], the level is not hard at all because Chip really has no choice but to find this out. | ||
Teleport and continue moving the block, and before pushing it to the northeast corner, turn south and move across the extreme south of the level to collect the [[red key]]. Move the block against the [[red lock]]; since this level has two extra chips, the ones in the dead ends on the bottom will be left behind as they take [2] ''each'' to collect. Shove the block U and remove the lock, then move it onto the [[blue key]], erasing the water underneath. The only other option in this area is to collect the key with Chip, and while he will survive the block is then doomed. | Teleport and continue moving the block, and before pushing it to the northeast corner, turn south and move across the extreme south of the level to collect the [[red key]]. Move the block against the [[red lock]]; since this level has two extra chips, the ones in the dead ends on the bottom will be left behind as they take [2] ''each'' to collect. Shove the block U and remove the lock, then move it onto the [[blue key]], erasing the [[water]] underneath. The only other option in this area is to collect the [[key]] with Chip, and while he will survive the block is then doomed. | ||
Next, push the block to either UL or UR from the [[blue lock]], take the [[yellow key]] and stash the block to the unused side, as the [[yellow lock]] currently bars its progress. While removing this, Chip will see four extraneous | Next, push the block to either UL or UR from the [[blue lock]], take the [[yellow key]] and stash the block to the unused side, as the [[yellow lock]] currently bars its progress. While removing this, Chip will see four extraneous [[exit]s in this area, two [[clone machine]] fakes and the other two being real, but guarded by water that the block cannot reach. Retrieve the block to access the [[green key]], then carry it back out towards the [[green lock]], finish the chips off and bridge to the exit. | ||
==Fix for Lynx== | |||
The keys on top of water, and the exits with clone machines under them, and the buried [[recessed wall]]s make One-Block Sokoban unplayable in [[Lynx]]. In [[Chip's Challenge Level Pack 2 (Lynx)|CCLXP2]], the exit clone machines were replaced with real exits guarded by [[invisible wall]]s, the recessed walls were brought to the upper layer and another recessed wall was added above or below them, and the water underneath the keys was removed entirely. | |||
==Full level map== | ==Full level map== |