Tossed Salad: Difference between revisions

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'''Tossed Salad''' is the 20th level in [[Chip's Challenge 1]]. It is slightly easier than [[Digger]], because Tossed Salad is an intentional [[busted level]] as it appears in MS - there is no [[socket]]. In [[Lynx]], the level was exactly the same, and at that point it was likely a designer error. For MS, the bust was left in.
'''Tossed Salad''' is the 20th level in [[Chip's Challenge 1]]. Tossed Salad is an intentional [[busted level]] as it appears in [[MS|the Microsoft version]] - there is no [[socket]], meaning there is no need to collect any of the 15 [[computer chip]]s. In [[Lynx]], the level was exactly the same, and at that point it was likely a designer error. For MS, the bust was left in.


Simply pass by the [[Computer chip|chips]] (the [[Pink ball|balls]] just above the [[teleport]] will eventually [[Clone machine|clone]] a [[block]] that blocks the path, but Chip will avoid this), teleport to a [[tank]] ladder and observe the pattern: the [[toggle wall]] and the tanks swap alternately, each every [8] but [4] apart from each other. Watch carefully for the [[monster order]] of the tanks, because the first, third, fourth and fifth switch instantly, and the one that's (below the red key) must be passed this quickly in order to beat the toggle wall underneath. Missing this will cause a delay of one full tank cycle worth [16], which eventually adds up to [17] minus [13] at a pink ball [[equalizer]]; this net delay of [4] removes 340 from contention. Note that the [[fire boots]] that are encountered after the chips surrounded by [[fire]] are still needed (there is fire later on) even though the chips are not.
The [[Pink ball|balls]] just above the [[teleport]] will eventually [[Clone machine|clone]] a [[block]] that blocks the path, but Chip will avoid this by simply not collecting the chips. Teleport to a [[tank]] ladder and observe the pattern: the [[toggle wall]] and the tanks swap alternately, each every [8] but [4] apart from each other. Watch carefully for the [[monster order]] of the tanks, because the first, third, fourth and fifth switch instantly, and the one that's below the red key must be passed very quickly in order to beat the toggle wall underneath. Missing this will cause a delay of one full tank cycle worth [16], which eventually adds up to [17] minus [13] while waiting for a pink ball; this net delay of [4] removes 340 from contention. Note that the [[fire boots]] that are encountered after the chips surrounded by [[fire]] are still needed (there is fire later on) even though the chips are not.


The other more challenging section is the tank ladder in front of the [[yellow key]]. After sneaking behind the equalizer and through the fire and [[force floor]]s, stand L away from the chip; wait [2] before dropping down to the key and [1] before bolting north through both the tanks and the pink ball elevator without further waiting.
The other more challenging section is the tank ladder in front of the [[yellow key]]. After sneaking behind the equalizer and through the fire and [[force floor]]s, stand L away from the chip; wait [2] before dropping down to the key and [1] before bolting north through both the tanks and the pink ball elevator without further waiting.


In the [[Lynx]] version, Chip receives the following "lost" [[Decade message]]: ''But the challenge turns out to be harder than Chip thought. The Bit Busters want it that way - to keep out lobotomy heads.''
==Decade message==
In the Lynx version, Chip receives the following "lost" [[decade message]]:<br>''But the challenge turns out to be harder than Chip thought. The Bit Busters want it that way - to keep out lobotomy heads.''


==Full level map==
==Full level map==
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