Scoundrel: Difference between revisions

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'''Scoundrel''' is the 60th level in [[Chip's Challenge 1]]. Rather than mess with the froufrou, just walk to the bottom of the level, step on the random [[force floor]], and continue to do so until it takes Chip south, allowing [[boosting]] overrides and complete the level in as little as 6 seconds.
'''Scoundrel''' is the 60th level in [[Chip's Challenge 1]]. Scoundrel is primarily a large maze of [[blue wall]]s, with a hint of [[monster]] dodging and a bit of deception. In [[Lynx]], the biggest deception is the two unreachable chips behind the recessed wall, which could trap an unsuspecting player. In [[MS]], however, there is a much more notable, but unintended, trick; just walk to the bottom of the level, step on the random [[force floor]], and continue to do so until it takes [[Chip]] south, allowing a [[boosting]] override >R and winning in as little as 6 seconds. Due to the differences in how stepping off force floors works in Lynx, this 6 second solution is not possible; but interestingly, it ''does'' work in the Steam re-release, and also requires far less luck to pull off, as the random force floors are not actually random in Lynx and Steam.


Interestingly, the time limit of this level is exactly 6 seconds shy of a round 300, which could be taken as a hint toward this level's 6-second "bust" solution. However, this is most likely a coincidence, as the route is not possible in the original [[Lynx]] release where force floors cannot be overridden backwards. The "bust" route was almost certainly unintentional.
For the 233 [[no boost route]], which is also the 232 Lynx route, see the second solution below. This route will take Chip through all the blue walls to collect several [[key]]s which move through several stages, and then down to the southern areas for the remaining chips. The [[flippers]] are extra, as there is not a single [[water]] tile in the level, while other items are unreachable or trap Chip inside blue walls. Additionally, there is also one extra chip - 13 chips can be safely collected, but only 12 are required. For the fastest route, the chip at (14, 10) is the one that must be left behind.


For the 233 [[No boost route]], see the second solution. This route will take Chip through all the blue walls to collect several [[key]]s which move through several stages, and then down to the southeast and to the southwest for the remaining chips. The [[flippers]] are extra, while other items are unreachable or trap Chip inside blue walls, such as the two chips behind a [[recessed wall]].
The 288.0 route given is not the absolute quickest route possible; a 288.6 route would involve Chip stepping D onto the top random force floor, then moving >L DR into the exit. As this is notably more difficult without adding any seconds, it is not deemed notable to record in an [[AVI]]; this can, however, be watched at the [[public TWS]].


The 288.0 route given is not the absolute quickest route possible; a 288.6 route would involve Chip stepping D onto the top random force floor, then moving >L DR into the exit. As this is noticeably more difficult without adding any seconds, it is not deemed notable to record in an [[AVI]]. This can, however, be watched at the [[Public TWS]].
==Decade message==
 
The completion of this level reveals the next [[decade message]]:<br>''Chip hits the [[ice]] and decides to chill out. Then he runs into a [[Blue wall|fake wall]] and turns the maze into a thrash-a-thon!''
The completion of this level reveals the next [[Decade message]]: ''Chip hits the [[ice]] and decides to chill out. Then he runs into a [[Blue wall|fake wall]] and turns the maze into a thrash-a-thon!'' (This hints at the upcoming [[Rink]], which is a maze of ice and blue walls.)


==Full level map==
==Full level map==
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