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{{Infobox | {{Infobox Tile | ||
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== Mechanics == | == Mechanics == | ||
The direction of the blob actually means nothing, even on a [[clone machine]], because the randomly selected direction will take effect from a blob's first move. Because the movement of the blob is not defined in any way, the [[Controller and Boss Glitch]] has no effect on it. In [[Lynx Ruleset|Lynx]], by contrast, blobs and [[walker]]s move in specifically programmed directions. | The direction of the blob actually means nothing, even on a [[clone machine]], because the randomly selected direction will take effect from a blob's first move. Because the movement of the blob is not defined in any way, the [[Controller and Boss Glitch]] has no effect on it. In [[Lynx Ruleset|Lynx]], by contrast, blobs and [[walker]]s move in specifically programmed directions. | ||
== [[Acting wall]] redirecting == | == [[Acting wall]] redirecting == | ||
There are few strategies for redirecting blobs normally, but sometimes they can be nudged, encouraged, and even forced into a specific path by acting walls, or additionally by existing [[acting dirt]]. This can be desirable or undesirable depending on the situation. Usually, if Chip is trying to avoid being hit by blobs in a ''specific'' section of route - such as running to the [[thief]] in [[Abandoned Mines]] - the fewest acting walls are preferred to give the blobs less chance of blocking other blobs' desired directions, such that those blobs would be more likely to hit Chip. | There are few strategies for redirecting blobs normally, but sometimes they can be nudged, encouraged, and even forced into a specific path by acting walls, or additionally by existing [[acting dirt]]. This can be desirable or undesirable depending on the situation. Usually, if Chip is trying to avoid being hit by blobs in a ''specific'' section of route - such as running to the [[thief]] in [[Abandoned Mines]] - the fewest acting walls are preferred to give the blobs less chance of blocking other blobs' desired directions, such that those blobs would be more likely to hit Chip. | ||
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== Origins == | == Origins == | ||
[[Melinda]]'s [[special dispatch]]es reveal where the blob came from: it was an accidental creation from a series of failed genetic experiments. [[Blobnet]] was the first appearance of the blob, and they largely appeared sparsely from then on, save for [[Blobdance]] much later in the game. | [[Melinda]]'s [[special dispatch]]es reveal where the blob came from: it was an accidental creation from a series of failed genetic experiments. [[Blobnet]] was the first appearance of the blob, and they largely appeared sparsely from then on, save for [[Blobdance]] much later in the game. | ||
== See also == | == See also == | ||
* [[Odd and even step]] | * [[Odd and even step]] | ||
* [[Blobnet]] | * [[Blobnet]] |