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{{Infobox Tile | |||
|image cc1 = [[File:Chip N.png]]<br/>[[File:Chip W.png]][[File:Chip S.png]][[File:Chip E.png]] | |||
{{Infobox | |image cc2 = [[File:ChipN_CC2.png]]<br/>[[File:ChipW_CC2.png]][[File:ChipS_CC2.png]][[File:ChipE_CC2.png]] | ||
|image = [[ | |||
|cc1 = Yes | |cc1 = Yes | ||
|cc2 = Yes | |cc2 = Yes | ||
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|moves = Yes | |moves = Yes | ||
}} | }} | ||
{{otheruses4|the main character in [[Chip's Challenge]]|the [[item]] that must be collected to open the [[socket]]|Computer chip}} | |||
'''Chip''', full name '''Chip McCallahan''', is the main character in the game [[Chip's Challenge]]. | '''Chip''', full name '''Chip McCallahan''', is the main character in the game [[Chip's Challenge]]. | ||
== Background == | == Background == | ||
In both [[MS]] and [[Lynx]], Chip is a highly intelligent "geek" who shows an affinity for puzzling. Additional back story about Chip is revealed by the [[decade message]]s. | In both [[MS]] and [[Lynx]], Chip is a highly intelligent "geek" who shows an affinity for puzzling. Additional back story about Chip is revealed by the [[decade message]]s. | ||
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== Controls == | == Controls == | ||
In MS, Chip can be controlled by either the keyboard or the mouse. If controlled by the keyboard, the arrow keys indicate which direction he is to move. If controlled by the mouse, he takes a path similar to [[teeth]], flanking the space clicked on by moving either horizontally or vertically, in the direction with more spaces, and vertically if tied. Chip will stop receiving a mouse command if he runs into an obstacle. | In MS, Chip can be controlled by either the keyboard or the mouse. If controlled by the keyboard, the arrow keys indicate which direction he is to move. If controlled by the mouse, he takes a path similar to [[teeth]], flanking the space clicked on by moving either horizontally or vertically, in the direction with more spaces, and vertically if tied. Chip will stop receiving a mouse command if he runs into an obstacle. | ||
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== Other Chip tiles == | == Other Chip tiles == | ||
In a level, there is only one moving Chip that the player can control. If there happen to be two or more Chip tiles in a level, the "real" one is determined by the first Chip tile in reverse [[reading order]]. The other Chip tiles will not be controllable, but will still cause the level to restart if any of them die in any way. Non-moving Chip tiles are completely ignored by [[monster]]s unless they run into one; [[teeth]] will only chase the moving Chip. If ''any'' Chip is killed by a monster or [[block]], the same [[Death message]] will be displayed as if the moving Chip was killed. | In a level, there is only one moving Chip that the player can control. If there happen to be two or more Chip tiles in a level, the "real" one is determined by the first Chip tile in reverse [[reading order]]. The other Chip tiles will not be controllable, but will still cause the level to restart if any of them die in any way. Non-moving Chip tiles are completely ignored by [[monster]]s unless they run into one; [[teeth]] will only chase the moving Chip. If ''any'' Chip is killed by a monster or [[block]], the same [[Death message]] will be displayed as if the moving Chip was killed. | ||
If there are no Chip tiles in a level, the game will activate the [[Non-Existence Glitch]]; see the page for more information on this complex instance. | If there are no Chip tiles in a level, the game will activate the [[Non-Existence Glitch]]; see the page for more information on this complex instance. |