Chuck Sommerville: Difference between revisions

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[[File:Chuck Sommerville.jpg|thumb|Chuck by a computer, with [[Lesson 4 (CC2 level)]] displayed.]]
[[File:Chuck Sommerville.jpg|thumb|Chuck by a computer, with [[Lesson 4]] displayed.]]


'''Chuck Sommerville''' is the original creator of [[Chip's Challenge]], as well as the designer of roughly one-third of the levels of [[Chip's Challenge 1|the original set]]. He worked for 10 months on the original  game with his crew of programmers and level designers, and Epyx, the company he worked for at the time, published the game as a launch title for the new Atari Lynx console in 1989.
'''Chuck Sommerville''' is the original creator of [[Chip's Challenge]], as well as the designer of roughly one-third of the levels of [[Chip's Challenge 1|the original set]]. He worked for 10 months on the original  game with his crew of programmers and level designers, and Epyx, the company he worked for at the time, published the game as a launch title for the new Atari Lynx console in 1989.
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Allack, Chuck's partner in business, has stated in early 2019 on the Chip's Challenge Discord server that Puzzle Studio will be used in the development of Chip's Challenge 3, and Chuck's son will be responsible for the coding of whatever new tiles will be added to the game. Unfortunately, little other info about this supposed CC3 is currently known.
Allack, Chuck's partner in business, has stated in early 2019 on the Chip's Challenge Discord server that Puzzle Studio will be used in the development of Chip's Challenge 3, and Chuck's son will be responsible for the coding of whatever new tiles will be added to the game. Unfortunately, little other info about this supposed CC3 is currently known.


== Levels in official packs ==
== [[:Category:Levels designed by Chuck Sommerville|Levels in official packs]] ==
=== CC1 ===
=== CC1 ===
Exactly which levels in CC1 were designed by Chuck are not remembered; just that he designed "about a third" of the original 148, which is roughly 49. The following 11 levels only include what he is known to have designed.
Exactly which levels in CC1 were designed by Chuck are not remembered; just that he designed "about a third" of the original 148, which is roughly 49. The following 11 levels only include what he is known to have designed.
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* [[Rush]]
* [[Rush]]
* [[Pigeon Holes]]
* [[Pigeon Holes]]
* [[In the Slime]] ''(collab with Bill Darrah)''
* [[In the Slime]] ''(collab with [[Bill Darrah]])''
* [[Gears]]
* [[Gears]]
* [[Blockcombo 4]]
* [[Blockcombo 4]]
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