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The process of '''derandomization''' is a method used on [[random-element]] <!---No hyphen = the walkers, blobs and random force floors. This is the level theme.---> levels, where the [[Melinda]] time would be extremely difficult to achieve, to determine the Melinda time. In a separate, unofficial level, the [[random element]]s are either replaced with nonrandom tiles or are simply removed altogether. The resulting score, assuming that this can still be done with the random elements, is the Melinda time. | The process of '''derandomization''' is a method used on [[random-element]] <!---No hyphen = the walkers, blobs and random force floors. This is the level theme.---> levels, where the [[Melinda]] time would be extremely difficult to achieve, to determine the Melinda time. In a separate, unofficial level, the [[random element]]s are either replaced with nonrandom tiles or are simply removed altogether. The resulting score, assuming that this can still be done with the random elements, is the Melinda time. | ||
In extreme cases such as [[Monster Lab]] or [[Lead Us Not into Temptation]], a temporary [[AVI]] solution is used as the official solution until it can be scored with the real level; as derandomization was not developed until after [[Chip's Challenge Level Pack 2|CCLP2]], such measures have only been utilized for the rare [[CCLP3]] levels with random elements. | In extreme cases such as [[Monster Lab]] or [[Lead Us Not into Temptation]], a temporary [[AVI]] solution is used as the official solution until it can be scored with the real level; as derandomization was not developed until after [[Chip's Challenge Level Pack 2|CCLP2]], such measures have only been utilized for the rare [[Chip's Challenge Level Pack 3|CCLP3]] levels with random elements. | ||
== Replacing derandomization == | == Replacing derandomization == |