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The messages are stored in the MS CC game executable (.exe) rather than in the level set (.dat), as Chip's Challenge was never intended to play apart from [[Chip's Challenge 1|CC1]] (a programming design that also caused the [[Termination Glitch]]). They can be edited using [[CCHack]] or a hex editor to patch the CHIPS.EXE file. The designer of a [[custom level set]] can change them as desired to fit the set's storyline (if any), up to level 149, where they end even if the level set does not. Since the changes would apply to other level sets played with the patched .exe as well, this can become difficult to manage. | The messages are stored in the MS CC game executable (.exe) rather than in the level set (.dat), as Chip's Challenge was never intended to play apart from [[Chip's Challenge 1|CC1]] (a programming design that also caused the [[Termination Glitch]]). They can be edited using [[CCHack]] or a hex editor to patch the CHIPS.EXE file. The designer of a [[custom level set]] can change them as desired to fit the set's storyline (if any), up to level 149, where they end even if the level set does not. Since the changes would apply to other level sets played with the patched .exe as well, this can become difficult to manage. | ||
In [[CCLP2]], the decade messages simply repeat the originals, which causes a lack of continuity in the story. [[Chip's Challenge Level Pack 3|CCLP3]], however, does have a storyline, as a .ccx for Tile World. | In [[Chip's Challenge Level Pack 2|CCLP2]], the decade messages simply repeat the originals, which causes a lack of continuity in the story. [[Chip's Challenge Level Pack 3|CCLP3]], however, does have a storyline, as a .ccx for Tile World. | ||
== Lynx-only messages == | == Lynx-only messages == |