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In play, the above glider will not appear as moving in the MS version, but in [[Lynx]], failed moves can be seen, so a glider in this type of prison would be shown continuously turning left and right every 1/10 of a second. | In play, the above glider will not appear as moving in the MS version, but in [[Lynx ruleset|Lynx]], failed moves can be seen, so a glider in this type of prison would be shown continuously turning left and right every 1/10 of a second. | ||
== Slide delay == | == Slide delay == |