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'''Chipmine''' is the 67th level in [[Chip's Challenge 1]]. The entire level is one huge [[blue wall]] maze; the only things not blue walls are Chip and his start space, the chips, and the [[socket]] and exit. Blue wall mazes tend to be very difficult when chasing the [[bold time]], but Chipmine's construction allows it to be solved fairly easily and without too much wasted time: all wall barriers are one space thick, as demanded by the 28 chips with 26 in dead ends, and thus finding a few chips will reveal most or all of the paths to the rest of them. | '''Chipmine''' is the 67th level in [[Chip's Challenge 1]]. The entire level is one huge [[blue wall]] maze; the only things not blue walls are Chip and his start space, the chips, and the [[socket]] and exit. Blue wall mazes tend to be very difficult when chasing the [[bold time]], but Chipmine's construction allows it to be solved fairly easily and without too much wasted time: all wall barriers are one space thick, as demanded by the 28 chips with 26 in dead ends, and thus finding a few chips will reveal most or all of the paths to the rest of them. | ||
Most of the level is solved by "playing bug" after turning north from the start and "playing paramecium" from the south, and additional strategy is possible in [[Lynx]]: Chip can turn left or right at the first legal opportunity, and without actually touching any of the real blue walls, by holding down a subordinate keystroke and waiting. A map provides a guide for all strategic maneuvers and maze enthusiasts: | Most of the level is solved by "playing bug" after turning north from the start and "playing paramecium" from the south, and additional strategy is possible in [[Lynx ruleset|Lynx]]: Chip can turn left or right at the first legal opportunity, and without actually touching any of the real blue walls, by holding down a subordinate keystroke and waiting. A map provides a guide for all strategic maneuvers and maze enthusiasts: | ||
==Full level map== | ==Full level map== |