Switch Hit: Difference between revisions

13 bytes added ,  20 June 2019
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Text replacement - "Lynx" to "Lynx"
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m (Text replacement - "Lynx" to "Lynx")
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Start by using a block on the [[green button]] below, then build 5U and west, and then north, with the next two blocks. Put the third in the same spot, then move it west to the water, and now move a fourth block to the same spot again and a fifth underneath that, and now move block 4 through and touch the button to the left of the dirt. Switch out the wall and move the block 3D LD, swap again, then run all the way southeast. Swap walls and [[flick]] the block off, swap again, and this time, click *L-D, thus using the Mouse Panel Glitch, for the second flick.
Start by using a block on the [[green button]] below, then build 5U and west, and then north, with the next two blocks. Put the third in the same spot, then move it west to the water, and now move a fourth block to the same spot again and a fifth underneath that, and now move block 4 through and touch the button to the left of the dirt. Switch out the wall and move the block 3D LD, swap again, then run all the way southeast. Swap walls and [[flick]] the block off, swap again, and this time, click *L-D, thus using the Mouse Panel Glitch, for the second flick.


Since [[Lynx]] does not allow for a flick to be used, here Chip must do some extra work to reach the [[green key]]. With two additional [[block]]s, fill up the [[water]] at [1,18] and [5,20], which will allow Chip to take a block down past the double [[toggle wall]]s to [10,21].
Since [[Lynx ruleset|Lynx]] does not allow for a flick to be used, here Chip must do some extra work to reach the [[green key]]. With two additional [[block]]s, fill up the [[water]] at [1,18] and [5,20], which will allow Chip to take a block down past the double [[toggle wall]]s to [10,21].


Play below the block to a green button, then move the block through to the water. Now, use the other block in the same manner, although the Mouse Panel Glitch has done its job and the player does not need to use it a second time (though he/she certainly can), and when the block arrives on the most recent water space, swap again and use it to access the [[green key]] to the right. Turn back to water 3 and turn north to reach the level's chip, and now start building to the exit.
Play below the block to a green button, then move the block through to the water. Now, use the other block in the same manner, although the Mouse Panel Glitch has done its job and the player does not need to use it a second time (though he/she certainly can), and when the block arrives on the most recent water space, swap again and use it to access the [[green key]] to the right. Turn back to water 3 and turn north to reach the level's chip, and now start building to the exit.
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