Administrators, trusted-editors
1,422
edits
Please create an account or Login! Have fun!
Indyindeed (talk | contribs) |
Indyindeed (talk | contribs) |
||
Line 32: | Line 32: | ||
Lower routes than this are available and are more permissive, but this is the official [[no boost route]], as the pink ball room has its own dangers if not carefully handled. If Chip attempts to run straight out after trapping the pink balls, the [[toggle wall]]s can [http://www.youtube.com/watch?v=tu11fokkCQw cease to switch while Chip is in between them] and permanently trap him inside. | Lower routes than this are available and are more permissive, but this is the official [[no boost route]], as the pink ball room has its own dangers if not carefully handled. If Chip attempts to run straight out after trapping the pink balls, the [[toggle wall]]s can [http://www.youtube.com/watch?v=tu11fokkCQw cease to switch while Chip is in between them] and permanently trap him inside. | ||
== [[Lynx]] == | == [[Lynx ruleset|Lynx]] == | ||
A secret solution is also built into Lynx: Chip can use [[block slapping]] to push a block over the fire in the exit room, halting the walker cloning. This can result in a score as high as 286, which is the maximum score for Monster Lab in Lynx; the higher scoring routes are impossible due to Lynx walker mechanics, including their ability to attempt moves into [[acting wall]]s. | A secret solution is also built into Lynx: Chip can use [[block slapping]] to push a block over the fire in the exit room, halting the walker cloning. This can result in a score as high as 286, which is the maximum score for Monster Lab in Lynx; the higher scoring routes are impossible due to Lynx walker mechanics, including their ability to attempt moves into [[acting wall]]s. |