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'''Ping Pong''' is the 28th level in [[Chip's Challenge 1]], and it is well named. The design of the level is indeed similar to a ping-pong table, and you have to move the four [[block]]s in the first room all the way over the [[water]] and [[ice]] on the left end of the table to access the rest of the chips, avoiding the bouncing [[pink ball]]s throughout. | '''Ping Pong''' is the 28th level in [[Chip's Challenge 1]], and it is well named. The design of the level is indeed similar to a ping-pong table, and you have to move the four [[block]]s in the first room all the way over the [[water]] and [[ice]] on the left end of the table to access the rest of the chips, avoiding the bouncing [[pink ball]]s throughout. | ||
First, slide all the way around the level, as the [[blue wall]] entrance is at | First, slide all the way around the level, as the [[blue wall]] entrance is at (3, 2), and then build down from block 3 with blocks 3, 2, 1 and 4 (note that the [[Block Donut Rule]] cannot be used here as block 1 would be placed against the water, and the pink ball to the west would actually cause you to lose time), collecting the chips on the far left when returning from block 1. With the bridge complete, step to the southwest corner, southeast, and then zigzag all the way up to the northeast to collect the remaining chips. The [[exit]] is located at the top. | ||
==Trivia== | ==Trivia== | ||
Ping Pong is one of four levels in CC1 with a different password in the [[MS|Microsoft]] version than in the original [[Lynx|Atari Lynx]] version. The other three are [[Lesson 6]], [[Brushfire]], and [[Paranoia]]. | *Ping Pong is one of four levels in CC1 with a different password in the [[MS ruleset|Microsoft]] version than in the original [[Lynx ruleset|Atari Lynx]] version. The other three are [[Lesson 6]], [[Brushfire]], and [[Paranoia]]. | ||
==Full level map== | ==Full level map== |