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m (→Using odd and even step: wording, small grammar errors) |
(lynx teeth parity info) |
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== Mechanics == | == Mechanics == | ||
[[Chip]] is always given one free turn at the beginning before any monsters move (unless the [[Time Dilation Glitch]] is triggered, which is generally not triggered in active play). ''Odd step'' happens when teeth and blobs move on the second turn, and ''even step'' happens when they move on the third turn. This single move can cause either just the same single-move difference, or being clear on the opposite side of a level, after playing the same route. Note this in the example image. | In MS, [[Chip]] is always given one free turn at the beginning before any monsters move (unless the [[Time Dilation Glitch]] is triggered, which is generally not triggered in active play). ''Odd step'' happens when teeth and blobs move on the second turn, and ''even step'' happens when they move on the third turn. This single move can cause either just the same single-move difference, or being clear on the opposite side of a level, after playing the same route. Note this in the example image. | ||
In most levels where teeth and blobs can interact with Chip in some way, either initial setting will produce a higher result than the other, whether it be simply [1] added to the route as part of an extra second or mere icing on the cake, or even far more if the placement affects other sections of the level. In level guides, it will be specified which algorithm is preferred or required for the solution. | In most levels where teeth and blobs can interact with Chip in some way, either initial setting will produce a higher result than the other, whether it be simply [1] added to the route as part of an extra second or mere icing on the cake, or even far more if the placement affects other sections of the level. In level guides, it will be specified which algorithm is preferred or required for the solution. | ||
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=== Lynx === | === Lynx === | ||
In Lynx mode, there are actually 8 step parities as opposed to only 2. The "new" step parities include even+1, even+2, even+3, and their odd-step counterparts. Pressing the ''O'' key will still toggle odd and even step, skipping the +1, +2 and +3 parities, but pressing ''Shift+O'' will advance one step parity at a time. This can be used to more precisely control teeth, but not blobs as they are unaffected by step parity in Lynx. It is also useful in controlling [[animation delay]], as its duration is actually dependent on the current step parity. | In Lynx mode, there are actually 8 step parities as opposed to only 2. The "new" step parities include even+1, even+2, even+3, and their odd-step counterparts. Pressing the ''O'' key will still toggle odd and even step, skipping the +1, +2 and +3 parities, but pressing ''Shift+O'' will advance one step parity at a time. This can be used to more precisely control teeth, which attempt to move on every even+x tick and not on any of the odd+x ticks, but not blobs as they are unaffected by step parity in Lynx. It is also useful in controlling [[animation delay]], as its duration is actually dependent on the current step parity. | ||
== Demonstration == | == Demonstration == |