Release desynchronization: Difference between revisions

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"release boosting" redirects here, so might as well add it to the list of synonyms
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m ("release boosting" redirects here, so might as well add it to the list of synonyms)
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'''Release desynchronization''', also known as '''clone desynchronization''', is a mechanic in the [[Lynx ruleset]]. It applies to both the original game on the Atari Lynx as well as [[Tile World]]'s emluation of the ruleset. Despite the original name given to it, it applies to [[trap]]s just as well as [[clone machine]]s.
'''Release desynchronization''', also known as '''clone desynchronization''' and '''release boosting''', is a mechanic in the [[Lynx ruleset]]. It applies to both the original game on the Atari Lynx as well as [[Tile World]]'s emluation of the ruleset. Despite the original name given to it, it applies to [[trap]]s just as well as [[clone machine]]s.


If two [[monster]] cloners are supposed to activate at the same time, over and over again, one stream will be a few ticks ahead of the other. If the level runs long enough, there may be a delay of a few [[tile]]s between them.  It is well demonstrated in [https://www.youtube.com/watch?v=iHUQJhdTrSY this video].
If two [[monster]] cloners are supposed to activate at the same time, over and over again, one stream will be a few ticks ahead of the other. If the level runs long enough, there may be a delay of a few [[tile]]s between them.  It is well demonstrated in [https://www.youtube.com/watch?v=iHUQJhdTrSY this video].
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