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m ((via JWB)) |
m (added designer to infobox) |
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|levelset = Chip's Challenge Level Pack 3 | |levelset = Chip's Challenge Level Pack 3 | ||
|level = 22 | |level = 22 | ||
|designer = Dan Miller | |||
|password = XKRI | |password = XKRI | ||
|chips required = 5 | |chips required = 5 | ||
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|bold = 110 MS / 107 Lynx | |bold = 110 MS / 107 Lynx | ||
|difficulty = 1 | |difficulty = 1 | ||
|bold difficulty = 1}} | |bold difficulty = 1 | ||
}} | |||
'''Damp''' is the 22nd level in [[Chip's Challenge Level Pack 3]]. It was created by Dan Miller, and so far has become one of the easiest CCLP3 levels to optimize. The level follows Chip's path through three cycles of a pool of [[water]] with cloning [[glider]]s as part of a small [[itemswapper]]. | '''Damp''' is the 22nd level in [[Chip's Challenge Level Pack 3]]. It was created by [[Dan Miller]], and so far has become one of the easiest CCLP3 levels to optimize. The level follows Chip's path through three cycles of a pool of [[water]] with cloning [[glider]]s as part of a small [[itemswapper]]. | ||
On the first pass, collect all four chips, then take the [[fire boots]] and chip 5; continue through the same pattern, waiting slightly, to get back to the [[socket]], [[flippers]] and [[suction boots]], then circle through the room one final time to run around the [[fire]] to the [[exit]], this time where waiting is necessary on the home stretch for one of the gliders. | On the first pass, collect all four chips, then take the [[fire boots]] and chip 5; continue through the same pattern, waiting slightly, to get back to the [[socket]], [[flippers]] and [[suction boots]], then circle through the room one final time to run around the [[fire]] to the [[exit]], this time where waiting is necessary on the home stretch for one of the gliders. |