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|levelset = Chip's Challenge Level Pack 3 | |levelset = Chip's Challenge Level Pack 3 | ||
|level = 8 | |level = 8 | ||
|designer = Scott Feeney | |||
|password = KAFP | |password = KAFP | ||
|chips required = 3 | |chips required = 3 | ||
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|difficulty = 2 | |difficulty = 2 | ||
|bold difficulty = 3 | |bold difficulty = 3 | ||
}} | }}{{Distinguish|Pigeon Holes}} | ||
'''Pigeonholed''' is the eighth level in [[Chip's Challenge Level Pack 3]]. It was created by [[Scott Feeney]], originally known as "Catatonic Porpoise", whose levelset was well-received before this level's voting into CCLP3; however, this is his only entry in the set. This level requires Chip to place [[block]]s into [[water]] guarding the three chips, but because of the [[force floor]]s wending around this tiny space, a way ''out'' from the corners must also be allowed for. | |||
'''Pigeonholed''' is the eighth level in [[Chip's Challenge Level Pack 3]]. It was created by Scott Feeney, originally known as "Catatonic Porpoise", whose levelset was well-received before this level's voting into CCLP3; however, this is his only entry in the set. This level requires Chip to place [[block]]s into [[water]] guarding the three chips, but because of the [[force floor]]s wending around this tiny space, a way ''out'' from the corners must also be allowed for. | |||
The space diagonally from each chip must be removed first. Start with R >R 2D to free that space in the southeast, then circle straight west to free the southwest, push block 2 D and use blocks 3 and 2 to collect the southern chips. Block 1 remains in existence; push it R, then move RD 2U RUD, which will use the same trick from [[A Walk in the Park]] to reach the [[brown button]] slightly quicker. Even in a short level where the [[Melinda time]] is 111.8, any possible timesaver is worth aiming for in hard [[boosting]] levels. | The space diagonally from each chip must be removed first. Start with R >R 2D to free that space in the southeast, then circle straight west to free the southwest, push block 2 D and use blocks 3 and 2 to collect the southern chips. Block 1 remains in existence; push it R, then move RD 2U RUD, which will use the same trick from [[A Walk in the Park]] to reach the [[brown button]] slightly quicker. Even in a short level where the [[Melinda time]] is 111.8, any possible timesaver is worth aiming for in hard [[boosting]] levels. | ||
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This button releases a [[pink ball]] to clone a block from the [[clone block]]; open the diagonal space with block 1, then follow the same path back around with the remaining block and step U to take the final chip. Use the same technique one final time to slide south, east, north and east into the [[exit]]. | This button releases a [[pink ball]] to clone a block from the [[clone block]]; open the diagonal space with block 1, then follow the same path back around with the remaining block and step U to take the final chip. Use the same technique one final time to slide south, east, north and east into the [[exit]]. | ||
==Full level map== | == Full level map == | ||
[[File:Cclp3_full_map_level_8.png|500px]] | [[File:Cclp3_full_map_level_8.png|500px]] | ||