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m (Random 8 moved page Keys and locks to Key and lock: singular(ish) title like most pages on this wiki) |
m (added category; spacing) |
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A lock on top of a [[clone machine]] will refuse to open even if Chip has the required key, as with all other tiles on top of a clone machine. If a block is on top of a lock and Chip pushes on the block without the correct key, the block is [[flick]]ed just as with any other [[acting wall]] under it. If the key is in Chip's possession, the block is pushed just as if it were a normal block with nothing underneath it. | A lock on top of a [[clone machine]] will refuse to open even if Chip has the required key, as with all other tiles on top of a clone machine. If a block is on top of a lock and Chip pushes on the block without the correct key, the block is [[flick]]ed just as with any other [[acting wall]] under it. If the key is in Chip's possession, the block is pushed just as if it were a normal block with nothing underneath it. | ||
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== Keys == | == Keys == | ||
Per the Microsoft [[ruleset]], the key is a [[transparent]] [[acting floor]] tile, and [[monster]]s will not "collect" the key. In [[Lynx ruleset|Lynx]] and CC2, however, keys work differently: the blue key is erased by monsters and [[block]]s, and the yellow and green keys are monster-[[acting wall]]s. In all rulesets, a lock remains an [[acting wall]] as long as [[Chip]] or [[Melinda]] does not have a [[key]] of the same color; if Chip has a key of the same color, the lock will then be [[acting dirt]]. | Per the Microsoft [[ruleset]], the key is a [[transparent]] [[acting floor]] tile, and [[monster]]s will not "collect" the key. In [[Lynx ruleset|Lynx]] and CC2, however, keys work differently: the blue key is erased by monsters and [[block]]s, and the yellow and green keys are monster-[[acting wall]]s. In all rulesets, a lock remains an [[acting wall]] as long as [[Chip]] or [[Melinda]] does not have a [[key]] of the same color; if Chip has a key of the same color, the lock will then be [[acting dirt]]. | ||
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The '''blue key''' is [[Transparency|transparent]] on the Microsoft ruleset, and can be picked up only by [[Chip]] or [[Melinda]], who can use it to open one [[blue lock]]. In the [[Lynx ruleset|Lynx]] version, in addition to Chip, [[block]]s and [[monster]]s will erase blue keys after stepping on their tile. In [[Chip's Challenge 2|CC2]], the same holds true, but [[ice block]]s and [[directional block]]s do not erase blue keys, and monsters erasing blue keys are treated as collecting them, thus becoming unable to pass [[no sign]]s with blue keys on them. | The '''blue key''' is [[Transparency|transparent]] on the Microsoft ruleset, and can be picked up only by [[Chip]] or [[Melinda]], who can use it to open one [[blue lock]]. In the [[Lynx ruleset|Lynx]] version, in addition to Chip, [[block]]s and [[monster]]s will erase blue keys after stepping on their tile. In [[Chip's Challenge 2|CC2]], the same holds true, but [[ice block]]s and [[directional block]]s do not erase blue keys, and monsters erasing blue keys are treated as collecting them, thus becoming unable to pass [[no sign]]s with blue keys on them. | ||
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=== Red key === | === Red key === | ||
{{Infobox Tile | {{Infobox Tile | ||
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|moves = No | |moves = No | ||
}} | }} | ||
The '''red key''' is [[Transparency|transparent]] on the Microsoft ruleset, and can only be picked up only by [[Chip]] or [[Melinda]], who then can use it to open one red lock. It is the only key in the [[Lynx ruleset|Lynx]] version to act the same as its MS counterpart. | The '''red key''' is [[Transparency|transparent]] on the Microsoft ruleset, and can only be picked up only by [[Chip]] or [[Melinda]], who then can use it to open one red lock. It is the only key in the [[Lynx ruleset|Lynx]] version to act the same as its MS counterpart. | ||
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=== Green key === | === Green key === | ||
{{Infobox Tile | {{Infobox Tile | ||
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|moves = No | |moves = No | ||
}} | }} | ||
The '''green key''' is [[Transparency|transparent]] on the Microsoft ruleset, and can be picked up only by [[Chip]] or [[Melinda]]. In all versions of the game, Chip can use it to open any number of green locks, while Melinda in CC2 can only use it to open one green lock. In the [[Lynx ruleset|Lynx]] version, the green key acts as a [[wall]] to other [[object]]s. | The '''green key''' is [[Transparency|transparent]] on the Microsoft ruleset, and can be picked up only by [[Chip]] or [[Melinda]]. In all versions of the game, Chip can use it to open any number of green locks, while Melinda in CC2 can only use it to open one green lock. In the [[Lynx ruleset|Lynx]] version, the green key acts as a [[wall]] to other [[object]]s. | ||
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=== Yellow key === | === Yellow key === | ||
{{Infobox Tile | {{Infobox Tile | ||
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|moves = No | |moves = No | ||
}} | }} | ||
The '''yellow key''' is [[Transparency|transparent]] on the Microsoft ruleset, and can be picked up only by [[Chip]] or [[Melinda]]. In all versions of the game, Chip can use it to open one yellow lock, while Melinda in CC2 can only use the yellow key to open any number of yellow locks. | The '''yellow key''' is [[Transparency|transparent]] on the Microsoft ruleset, and can be picked up only by [[Chip]] or [[Melinda]]. In all versions of the game, Chip can use it to open one yellow lock, while Melinda in CC2 can only use the yellow key to open any number of yellow locks. | ||
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== See also == | == See also == | ||
* [[Transparency Glitch]] | * [[Transparency Glitch]] | ||
[[Category:Tile groups]] |