Ball: Difference between revisions

81 bytes added ,  23 June 2020
Fixes for page move, and removal of misleading diagram (the exit under the bomb suggests that a ball can blow up a bomb on top of an exit in CC2, which doesn't work)
m (Indyindeed moved page Pink ball to Ball over redirect: They are not always pink in CC2)
(Fixes for page move, and removal of misleading diagram (the exit under the bomb suggests that a ball can blow up a bomb on top of an exit in CC2, which doesn't work))
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{{Infobox Tile
{{Infobox Tile
|image cc1 = [[File:Pink ball.png]]
|image cc2 = [[File:PurpleBall.gif]]
|image cc2 = [[File:PurpleBall.gif]]
|cc1 = Yes
|cc1 = Yes
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}}
}}


A '''pink ball''', called a '''purple ball''' in [[Chip's Challenge 2]], usually abbreviated to '''ball''', is a [[monster]] in [[Chip's Challenge]] which moves in a straight line. When any obstacle blocks it from continuing on this path, the ball ''immediately'' bounces backwards and continues to move in that direction. If both directions are blocked, the ball will stop moving until something is opened.
A '''ball''' is a [[monster]] in [[Chip's Challenge]] which moves in a straight line. When any obstacle blocks it from continuing on this path, the ball immediately bounces backwards and continues to move in that direction. If both directions are blocked, the ball will stop moving until something is opened.


It will die if it hits a [[destructive obstacle]] ([[water]], [[fire]], or a [[bomb]]), and [[ice]] and [[force floor]]s will send the ball in their direction. Note that ice and force floors are the only way that balls can change polarity.
The ball was first seen in level 5 of Chip's Challenge 1, [[Lesson 5]], cloning [[fireball]]s in front of a [[red key]].


Balls will die if they hits a [[destructive obstacle]] such as [[water]] or [[bomb]]s. Balls can also change polarity using [[Ice|ice corner]]s, [[force floor]]s, [[railroad track]]s, [[red teleport]]s, or [[green teleport]]s.
<!-- This section has been removed from the page for the time being, not only because it's a bad diagram but also because the bomb on the exit can be misleading for what would happen in CC2. -Indy -->
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The following diagram illustrates these properties:
The following diagram illustrates these properties:


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In the current position, the ball will play D and U until one of the [[dirt]] spaces is opened by Chip, at which point it will either play 3D and die on that bomb, or play 2U onto the ice space, which will redirect it east onto another bomb, depending on which space was removed. In actual play, the top bomb would be removed, as the [[exit]] is underneath it.
In the current position, the ball will play D and U until one of the [[dirt]] spaces is opened by Chip, at which point it will either play 3D and die on that bomb, or play 2U onto the ice space, which will redirect it east onto another bomb, depending on which space was removed. In actual play, the top bomb would be removed, as the [[exit]] is underneath it.
 
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== Trivia ==
* The pink ball was originally seen in [[Lesson 5]], cloning [[fireball]]s in front of the [[red key]].
 
== See also ==
== See also ==
* [[Tank]], another monster which works similarly but does not bounce, and also delays reversing by [1] in specific circumstances.
* [[Tank]], another [[monster]] which works similarly but does not bounce.
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