Clone machine: Difference between revisions

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[[Ice block]]s and [[directional block]]s can be pushed into empty clone machines, and it will dispense clones of that object when activated in the direction the block is facing (which for directional blocks is independent of the arrows on its sides). The clone machine will also trap [[bowling ball]]s crossing its tile, forming a bowling ball clone machine. Other creatures that can enter clone machines are [[rover]]s, [[ghost]]s, and [[player mirror]]s.
[[Ice block]]s and [[directional block]]s can be pushed into empty clone machines, and it will dispense clones of that object when activated in the direction the block is facing (which for directional blocks is independent of the arrows on its sides). The clone machine will also trap [[bowling ball]]s crossing its tile, forming a bowling ball clone machine. Other creatures that can enter clone machines are [[rover]]s, [[ghost]]s, and [[player mirror]]s.


If the exit of a clone machine is blocked when the machine is activated by [[wire]], the machine will permanently turn clockwise, try again in its new direction, and repeat until it either finds an open direction or returns to its initial direction (i.e. all four directions are blocked). When this happens, the direction of the entity on top will update, but the visual direction of the clone machine itself will not.
If the exit of a clone machine is blocked when the machine is activated by [[wire]], the machine will permanently turn clockwise, try again in its new direction, and repeat until it either finds an open direction or returns to its initial direction (i.e. all four directions are blocked). When the clone machine clones in a new direction, the direction of the entity on top will update, indicating the new initial direction of the cloner, but the visual direction of the clone machine itself will not.


[[Player character]]s can be cloned, but if the currently active player character is on a clone machine, you cannot switch from them, rendering the level softlocked if the player is not cloned by a [[monster]] moving (or a player character involuntarily moving) onto a button which activates it.
[[Player character]]s can be cloned, but if the currently active player character is on a clone machine, the player cannot switch from them, rendering them stuck if the player character is not cloned by a [[monster]] moving (or a player character involuntarily moving) onto a button which activates it.


The new "trapped" monster created when a monster is released from a clone machine will never inherit any items from the original monster. So if a bowling ball with [[fire boots]] is loaded into a clone machine, the first bowling ball clone made will be able to cross [[fire]] (since it's actually the original bowling ball), but subsequent clones will not.
The new "trapped" object created when an object is released from a clone machine will never inherit any items from the original object. For example, if a bowling ball with [[fire boots]] is loaded into a clone machine, the first bowling ball clone made will be able to cross [[fire]] (since it is actually the original bowling ball), but subsequent clones will not.


== See also ==
== See also ==
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