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The '''computer chip''', called an '''IC Chip''' in [[Chip's Challenge 2]] and often referred to simply as a '''chip''', in lowercase to distinguish it from the [[Chip|main character]], is a tile in [[Chip's Challenge]], which typically [[Chip]] must collect a specified number of in order to open the [[socket]] to reach the [[exit]]. | The '''computer chip''', called an '''IC Chip''' in [[Chip's Challenge 2]], and often referred to simply as a '''chip''', in lowercase to distinguish it from the [[Chip|main character]], is a tile in [[Chip's Challenge]], which typically [[Chip]] must collect a specified number of in order to open the [[socket]] to reach the [[exit]]. | ||
Some levels have no chips required, which allows Chip to immediately open any existing sockets (only [[Castle Moat]] has no chips ''and'' has sockets in [[Chip's Challenge 1|CC1]]), and some levels have extra chips placed in the level, though some extra chips may be inaccessible (see [[Lesson 6]]) or skippable entirely due to a mistake in the programming or a [[glitch]] of some type. Examples of these, known as one type of [[busted level]], are [[Tossed Salad]], [[Three Doors]], [[Hidden Danger]], and [[Scoundrel]]. More advanced levels require the player to ''avoid'' collecting enough chips to open sockets, or else a socket [[nail]] will prevent the player from reaching the exit, like in [[Construct-a-Sokoban]]. | Some levels have no chips required, which allows Chip to immediately open any existing sockets (only [[Castle Moat]] has no chips ''and'' has sockets in [[Chip's Challenge 1|CC1]]), and some levels have extra chips placed in the level, though some extra chips may be inaccessible (see [[Lesson 6]]) or skippable entirely due to a mistake in the programming or a [[glitch]] of some type. Examples of these, known as one type of [[busted level]], are [[Tossed Salad]], [[Three Doors]], [[Hidden Danger]], and [[Scoundrel]]. More advanced levels require the player to ''avoid'' collecting enough chips to open sockets, or else a socket [[nail]] will prevent the player from reaching the exit, like in [[Construct-a-Sokoban]]. |