Tile: Difference between revisions

137 bytes removed ,  4 May 2021
m
remove errant unfinished sentence
(→‎Invalid tiles: Expanded section)
m (remove errant unfinished sentence)
Line 39: Line 39:


The game's internal data structure defined a level as a single 32×32 layer of static tiles, plus one optional actor per cell.  It was thus impossible to create otherwise intuitive combinations like a key on top of [[gravel]], because both the key and the gravel would have had to occupy the same space.
The game's internal data structure defined a level as a single 32×32 layer of static tiles, plus one optional actor per cell.  It was thus impossible to create otherwise intuitive combinations like a key on top of [[gravel]], because both the key and the gravel would have had to occupy the same space.
This format was restricted to the Atari Lynx game itself.  Emulators have generally needed to load levels in the [[DAT]] format, which


=== [[MS]] ===
=== [[MS]] ===
trusted-editors
68

edits