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(this ALMOST makes me feel as guilty as when i changed the "cremated by" in pixellated fire's article to "created by". ALMOST) |
(reduce ms focus; mention nes trivia) |
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|moves = Yes | |moves = Yes | ||
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The '''walker''', also known as a '''dumbbell''', is a [[monster]] that works similar to the [[pink ball]], [[glider]] and [[fireball]], but chooses a ''random'' direction | The '''walker''', also known as a '''dumbbell''', is a [[monster]] that works similar to the [[pink ball]], [[glider]] and [[fireball]], but chooses a ''random'' direction to turn when it runs into something. This movement pattern can often lead to fits of frustration among even the highest-level [[Chipsters]], and particularly among less experienced groups. Like the [[bug]], the walker dies in [[water]] and on [[bomb]]s, and treats [[fire]] as a [[wall]]. | ||
The following diagram illustrates | == [[MS ruleset]] == | ||
While [[Lynx ruleset|Lynx]] walkers choose ''any'' random direction (even the one they're blocked in) and will simply idle for a tic if they chose poorly, MS walkers are much more aggressive and will only choose a random ''unblocked'' direction. In most situations, the only difference is a possible brief delay in Lynx that wouldn't exist in MS. However, in the tight corridors of [[Spirals]], this subtle change has such massive consequences that Microsoft felt it necessary to [[Spirals corruption|alter the level]]. | |||
The following diagram illustrates this, as well as the walker's other properties: | |||
[[File:Walker demo.png]] | [[File:Walker demo.png]] | ||
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== Trivia == | == Trivia == | ||
* The first Chip's Challenge level with walkers in it was [[Nice Day]]. Consequently, the route through it is not guaranteed 100%. | * The first Chip's Challenge level with walkers in it was [[Nice Day]]. Consequently, the route through it is not guaranteed 100%. | ||
* In the [[NES]] port, [[Strange Maze]] is moved up to immediately following [[Lesson 8]], making ''it'' the first level containing walkers. However, all of them are stuck in [[trap]]s that cannot be opened, rendering them mostly harmless. |