Walker: Difference between revisions

787 bytes added ,  6 May 2021
reduce ms focus; mention nes trivia
(this ALMOST makes me feel as guilty as when i changed the "cremated by" in pixellated fire's article to "created by". ALMOST)
(reduce ms focus; mention nes trivia)
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|moves = Yes
|moves = Yes
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The '''walker''', also known as a '''dumbbell''', is a [[monster]] that works similar to the [[pink ball]], [[glider]] and [[fireball]], but chooses a ''random'' direction out of all legal directions to turn when it runs into something. This movement pattern can often lead to fits of frustration among even the highest-level [[Chipsters]], and particularly among less experienced groups. Like the [[bug]], the walker dies in [[water]] and on [[bomb]]s, and treats [[fire]] as a [[wall]].
The '''walker''', also known as a '''dumbbell''', is a [[monster]] that works similar to the [[pink ball]], [[glider]] and [[fireball]], but chooses a ''random'' direction to turn when it runs into something. This movement pattern can often lead to fits of frustration among even the highest-level [[Chipsters]], and particularly among less experienced groups. Like the [[bug]], the walker dies in [[water]] and on [[bomb]]s, and treats [[fire]] as a [[wall]].


The following diagram illustrates these properties:
== [[MS ruleset]] ==
While [[Lynx ruleset|Lynx]] walkers choose ''any'' random direction (even the one they're blocked in) and will simply idle for a tic if they chose poorly, MS walkers are much more aggressive and will only choose a random ''unblocked'' direction.  In most situations, the only difference is a possible brief delay in Lynx that wouldn't exist in MS.  However, in the tight corridors of [[Spirals]], this subtle change has such massive consequences that Microsoft felt it necessary to [[Spirals corruption|alter the level]].
 
The following diagram illustrates this, as well as the walker's other properties:


[[File:Walker demo.png]]
[[File:Walker demo.png]]
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== Trivia ==
== Trivia ==
* The first Chip's Challenge level with walkers in it was [[Nice Day]]. Consequently, the route through it is not guaranteed 100%.
* The first Chip's Challenge level with walkers in it was [[Nice Day]]. Consequently, the route through it is not guaranteed 100%.
* In the [[NES]] port, [[Strange Maze]] is moved up to immediately following [[Lesson 8]], making ''it'' the first level containing walkers.  However, all of them are stuck in [[trap]]s that cannot be opened, rendering them mostly harmless.
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