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=== Entry choices === | === Entry choices === | ||
If a level has several [[Player character]]s, C2G scripting can be used to set | If a level has several [[Player character]]s, C2G scripting can be used to force only one player to appear, and set which player appears based on conditions. | ||
Players are numbered in reading order, starting at 1; there does not appear to be any limit. In order to use the feature, before calling the "map" of the level containing the players, the "enter" variable must be set, for example: | Players are numbered in reading order, starting at 1; there does not appear to be any limit. In order to use the feature, before calling the "map" of the level containing the players, the "enter" variable must be set, for example: | ||
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map UltimatePain.c2m</nowiki> | map UltimatePain.c2m</nowiki> | ||
In the above example, with about 50% chance, the second | In the above example, with about 50% chance, the second player will appear in the level UltimatePain.c2m instead of the first one. | ||
CC2 crashes if "enter" is set to a value which does not lead to a player. | CC2 crashes if "enter" is set to a value which does not lead to a player. Make sure to reset enter to 0 where necessary! | ||
=== Exit choices === | === Exit choices === | ||
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script | script | ||
"This is the end."</nowiki> | "This is the end."</nowiki> | ||
In the example above, the game will load the level stored in the file ChooseYourFuture.c2m; if the player exits using the first exit in reading order, the game will then display the THIS IS THE END | In the example above, the game will load the level stored in the file ChooseYourFuture.c2m; if the player exits using the first exit in reading order, the game will then display the THIS IS THE END message. If the player exits using the second exit, however, the game will load the level in the file SuperSecretFinalLevel.c2m instead, and the THIS IS THE END message will be displayed after the level has been solved. | ||
If there are several players in the level, the exit used by the last player to finish the level will be the one used by the C2G script. If an invalid label is called, or no label is assigned for the exit that was used, the game will continue to work through the C2G file as it would normally. | If there are several players in the level, the exit used by the last player to finish the level will be the one used by the C2G script. If an invalid label is called, or no label is assigned for the exit that was used, the game will continue to work through the C2G file as it would normally. | ||
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chain "scriptinanotherdirectory.c2g"</nowiki> | chain "scriptinanotherdirectory.c2g"</nowiki> | ||
Note that if the first c2g file CC2 reads chains to another script but does not provide a map itself, CC2 will say the levelset is invalid. This is because it specifically checks the first c2g it reads for the use of "map" followed by a valid map. To avoid this, put a valid map ''after'' calling the chain, such that it will never be accessed since the parser will be chained away from the script before reaching it. | Note that if the first c2g file CC2 reads chains to another script but does not provide a map itself, CC2 will say the levelset is invalid. This is because it specifically checks the first c2g it reads for the use of "map" followed by a valid map. To avoid this, put a valid map ''after'' calling the chain, such that it will never be accessed since the parser will be chained away from the script before reaching it. | ||
== Comments box == | == Comments box == |