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'''Wire''' and '''Unwire''' (also known as '''Mr. 5D''' and '''Mr. 79''', respectively) are illegal tiles which have the hex IDs of 0x5D and 0x79, respectively. Wire and Unwire are identical outside of the id and name. It is theorized that this entity is used internally in the editor to show the spool indicating the placement/removal of wires. When placed in a level, has the appearance of [[Chip]]'s frames moving upwards. | '''Wire''' and '''Unwire''' (also known as '''Mr. 5D''' and '''Mr. 79''', respectively) are illegal tiles which have the hex IDs of 0x5D and 0x79, respectively. Wire and Unwire are identical outside of the id and name. It is theorized that this entity is used internally in the editor to show the spool indicating the placement/removal of wires. When placed in a level, has the appearance of [[Chip]]'s frames moving upwards. | ||
This entity, by itself, doesn't move at all, akin to the [[Tile World]] [[Lynx]] version of [[Swimming Chip]]. | This entity, by itself, doesn't move at all, and kills the player on touch, akin to the [[Tile World]] [[Lynx]] version of [[Swimming Chip]]. | ||
It can be moved via [[force floor]]s, similar to lit [[dynamite]], and by being cloned from [[clone machine]]s. | It can be moved via [[force floor]]s, similar to lit [[dynamite]], and by being cloned from [[clone machine]]s. | ||
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'''Direction''' (also known as '''Mr. 53''') is an illegal tile with the hex ID of 0x53. It is theorized that this entity is used internally in the editor to indicate the direction of an entity. When placed in a level, has the appearance of multiple things, based on direction: When north, real [[Green wall]], east - fake [[Green wall]], south - [[no sign]], and when facing west, has the appearance of a no-direction [[directional block]]. | '''Direction''' (also known as '''Mr. 53''') is an illegal tile with the hex ID of 0x53. It is theorized that this entity is used internally in the editor to indicate the direction of an entity. When placed in a level, has the appearance of multiple things, based on direction: When north, real [[Green wall]], east - fake [[Green wall]], south - [[no sign]], and when facing west, has the appearance of a no-direction [[directional block]]. | ||
The entity, similar to Wire and Unwire, does not move by itself. | The entity, similar to Wire and Unwire, does not move by itself and kills the player. | ||
Also similar with Wire and Unwire is the fact that it can go on gravel, dirt and fire. | Also similar with Wire and Unwire is the fact that it can go on gravel, dirt and fire. |