Busted level: Difference between revisions

905 bytes added ,  8 February 2023
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(→‎CC2LP1 busts: new entries (wip))
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* [[Design Swap]] (''minor''): Chip can manipulate the bugs and toggle walls to avoid having to push the block onto the trap button, instead trapping a bug on it.  This is 1 second slower in MS and 1 second faster in Lynx.
* [[Design Swap]] (''minor''): Chip can manipulate the bugs and toggle walls to avoid having to push the block onto the trap button, instead trapping a bug on it.  This is 1 second slower in MS and 1 second faster in Lynx.
* [[Booster Shots]] (''minor'' in MS, ''major'' in Lynx): Under the Lynx ruleset, Chip can obtain a block from the pink ball room and push it on to the force floor slide. Under the MS ruleset, this block can be used to save a couple of seconds in the south-east room. Under the Lynx ruleset, Chip can use it to blow up the bomb guarding the exit.


* [[Colors for Extreme]] (''minor''): Chip can use only one recessed wall per visit to the ice room, therefore allowing the second block to be used to hold down the trap button, rather than the glider.
* [[Colors for Extreme]] (''minor''): Chip can use only one recessed wall per visit to the ice room, therefore allowing the second block to be used to hold down the trap button, rather than the glider.


* [[Black Hole]] (''major''): Under the MS ruleset, Chip can lead the bugs into the teleports and still be able to safely travel through them in the horizontal direction. Thus, Chip can grab all the computer chips and use the teleport at (20,21) to exit, rather than the one at (23,8).
* [[Black Hole]] (''major''): Under the MS ruleset, Chip can lead the bugs into the teleports and still be able to safely travel through them in the horizontal direction. Thus, Chip can grab all the computer chips and use the teleport at (20,21) to exit, rather than the one at (23,8).
* [[Pluto]] (''minor''): Chip can clone two extra blocks, trapping one of them on the ice. This block can then be used to reach the fire boots, thus making the red key and blue button unnecessary.
* [[Bowling Alleys]] (''minor''): In the second room, Chip can use two blocks to create a nail, then [[ram]] a block below the trap button. From there, Chip can push the block up over the down force floor, which skips taking a third block up the alley.
* [[Bowling Alleys]] (''minor''): In the second room, Chip can use two blocks to create a nail, then [[ram]] a block below the trap button. From there, Chip can push the block up over the down force floor, which skips taking a third block up the alley.


* [[Time Suspension]] (''minor''): Chip can use the first block to deflect the lower walker onto one of the 2 bombs in the top half of the hourglass.
* [[Time Suspension]] (''minor''): Chip can use the first block to deflect the lower walker onto one of the 2 bombs in the top half of the hourglass.
* [[California]] (''minor''): Chip can create a nail using a block and the chip at (18,6), allowing the chip at (18,9) to be collected without filling in the adjacent water tiles.


* [[The Sewers]] (''minor''): A combination of slide delay and the Headbanger Rule allows Chip to skip bringing 2 of the 3 blocks intended to stop the gliders to the central force floor slide.
* [[The Sewers]] (''minor''): A combination of slide delay and the Headbanger Rule allows Chip to skip bringing 2 of the 3 blocks intended to stop the gliders to the central force floor slide.
* [[Graduation]] (''minor''): Due to slide delay, under the MS ruleset only 3 of the 5 blocks in the north-east room need to be taken into the force floor area.


=== Busted due to [[Twice Step Glitch]] ===
=== Busted due to [[Twice Step Glitch]] ===
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=== Busted in Lynx only ===
=== Busted in Lynx only ===


* [[Booster Shots]] (''major''): Under the Lynx ruleset, Chip can obtain a block from the pink ball room and use it to blow up the bomb guarding the exit.
* [[New Block in Town]] (''major''): Under the Lynx ruleset, Chip can push the block off the ice slide above the middle column of brown buttons, saving about 3 seconds.  


* [[Communism]] (''major''): Due to differing monster and toggle wall interactions, Chip can force 2 gliders into an alcove only intended to pass one through.  This saves approximately 15 to 20 seconds.
* [[Communism]] (''major''): Due to differing monster and toggle wall interactions, Chip can force 2 gliders into an alcove only intended to pass one through.  This saves approximately 15 to 20 seconds.
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