Josh Lee: Difference between revisions

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== Level design and inspiration ==
== Level design and inspiration ==
Josh admits his early levels seen in JoshL1 were mostly ripoffs of existing levels in CC1 and were very lackluster. While he states he is embarrassed of his levels showcased in those sets, he is not ashamed of it, as it was just a step in his career of level design. While constructing JoshL2, despite showing improvements and actual originally in that set, there are still some lackluster levels. This is because he had no real goal with the set, other than to be Lynx-compatible. Josh considers JoshL3 to be a mistake, due to the major updates with level amount and inconsistencies it holds. He originally wanted to focus on more difficult levels but because of the vast amount of updates it has had in the past, he feels he failed to meet this goal. He states that JoshL3 is suppose to be "that lame sequel", though it does hold a few gem levels, including some that made it into CCLP1.


Josh didn't get his real inspiration until JoshL4, where he showed a real consistency in level design. Most of his inspiration stemmed from playing Tyler Sontag's levels in the custom set, TS0. He decided to focus more on level difficulty in JoshL4, since he failed to do so with JoshL3. This ultimately makes this set fall under some of the traps CCLP3 had unfortunately. Because this set was let's played by J.B. Lewis, he received feedback on majority of the levels, as well as the set itself.
=== JoshL/JoshL1 ===


While the feedback was positive, it made him realize his strive to make more friendly levels, which lead to JoshL5. The goal of this set was to show originality, as well as some interesting concepts and have fun to play levels that aren't nearly as hard as the ones from the previous set. It was once again let's played by J.B. Lewis, receiving great feedback.  
Josh's early levels, what would become JoshL.dat, primarily consisted of ripoffs or sequels to existing levels in CC1 or otherwise, long tedius block pushing levels that lacked in quality. The use of invalid tiles were also heavily used, thanks to the presence of this throughout CCLP2. These two sets were his prime sort of inspiration as they were the only two packs of levels he knew of at the time. This level set contained 202 levels and was submitted for CCLP3 consideration, however, no levels got in thanks to majority of them not being compatible with the Lynx ruleset and Josh not being familiar with it.  


JoshL6 started out as more of a test to see if Josh had more ideas or not. He decided to work on a set that focused more on aesthetics - something that JoshL5 had but didn't entirely focus on. This set also took a different take in design, showcasing monsters on top of various different tiles, something Josh has always admired. This set features levels containing more mazes and even more unseen concepts. It also has very little amounts of sokoban puzzles, something he admits JoshL5 had too much of. JoshL6 is also notable to [[Walls Of level|using wall patterns from other levels]], particularly from CCLP1 levels. This is due to a project attempt that never saw the light of day and because he didn't want to reject the levels built for said project, he placed them into JoshL6 in a later update.
Over the course of his design career, this pack of levels would later be revised into JoshL1, removing all levels containing invalid tiles and fixing other issues to make it Lynx compatible, reducing the level count to 120. This revised version includes levels that got into [[Chip's Challenge Level Pack 1]], such as [[Ruined World]], [[Heat Conductor]], and [[Design Swap]].


Between Flareon1 and JoshL7, Josh attempted a project titled Walls of CCLP1, a set that would have had new levels built within the wall configurations of CCLP1. This choice was inspired by Joshua Bone's CC2 set Walls of CC1. Unfortunately, this set was abandoned about 20 levels in most for reasons such as lack of ideas and the motivation to do such a project just wasn't had at the time. The levels that were made here were later placed in JoshL6.
=== JoshL2 ===


Following this failed project, Josh made some levels for a [[CCZone]] create competition, as well as a few other levels, which unintentionally started JoshL7. It was decided to pursue with the project and continue to build for it, despite the interest in CC2 designing at the time. With this set, Josh focused less on aesthetics and more on the levels themselves, making them more involved or showcase a concept that was underrepresented.
Following CCLP3's release, along with a year long break away from all things Chip's Challenge, Josh began work on JoshL2, the sequel to his first set. The overall objective was simply to build a set that was compatible with Lynx, which helped Josh study the key differences between it and the MS ruleset he was used to. This set contains 150 levels and would see some improvements of design quality compared to the first, such as a prominent showcase of Josh's knack of designing variety levels, part in thanks to playing CCLP3 and the vast array of concepts shown in that set. However, there still remained a few renaments of his prior set's sufferings with some heavy block pushing levels or small, short, and easy levels for the sake of quantity. Despite that, it still holds quite a good amount of original concepts. This set hosts the home to levels such as [[Frozen Labyrinth]] and [[Sapphire Cavern]] (under a different title), which also made their way into CCLP1. This was also one of many sets of Josh's to have gotten Let's Played, this one in particular done by [[Trevor Hedges]].  


Walls of CCLP3, in some spirits, can be portrayed as JoshL7 part 2, since its construction started only a month after JoshL7 was complete. However, this set was more a test to see if Josh was able to pull the idea off, as he had attempted it with CCLP1 two years prior. This set of levels features further level concepts as well as experiments with tile combinations, particularly with [[blob]]s and other monsters. This set also features original sokobans and block puzzles, albeit some are inspired by other levels. This, JoshL7, and the new JoshL6 are Josh's personal favorite sets of his.
This set's general positive feedback eventually led to Josh joining the CC community as he was previously unfamiliar with one existing.


Later on, him and another avid level designer [[Jeffrey Bardon]] collaborated on a level set called ''TradingPlaces'' in which each designer built entirely new levels out of each other's wall templates from their respective sets, Ultimate Chip 6 and JoshL7. Some additional levels from past sets of one another were included as well for the sake of balancing out the level count total at 150.
=== JoshL3 ===


Shortly after, interest was expressed to do another collaborative set alongside J.B. Lewis and VT to build Walls of CC1 with CC1 content. Currently this set is in progress and has over 100 levels in total.
With the generally positive feedback on JoshL2 and with joining the level design community, Josh began the next numbered set right away. This set's prime focus was intended to experiment with a number of different ideas thanks to a plethora of level sets belonging to other designers being easily available. Sadly, this shaped into a bad direction as the set opted into several false starts such as trying pgchip's ice block patch for ice block levels, designing levels that felt too similar to the previous sets, and other design styles not blending well with Josh. This eventually unraveled into a set of levels that Josh is not fond of and considers this to be a step down in his design career as he tried too many different things at once. Although, a few of its levels like [[Squared in a Circle]], [[Flames and Ashes]], and [[California]] made their way into CCLP1 and another one, [[Duplex]], later got into [[Chip's Challenge Level Pack 4]]. This pack contains 100 levels in total.
 
=== JoshL4 ===
 
After a brief design break, Josh started work on JoshL4 with the ultimate focus of having levels that were considered difficult. This is where he showed a real consistency in level design. A lot of his designs were improved substantially as his inspirations were becoming more set in place, mainly from [[Tyler Sontag]]'s TS0. This was made more apparent by keeping this set's total at 80 levels, double of what TS0 contained. Due to the nature of this set, it falls under some of the nasty traps, in similar nature to CCLP3's difficult levels. This was the first of Josh's sets to be ordered by difficulty instead of by design date as well.
 
Like JoshL2, this set was also let's played, this time by fellow avid designer, [[J.B. Lewis]], who gave constructive feedback on these levels and would help shape Josh's design career further with his next project, which was striving for more friendly levels. Some notable levels from this set were selected for inclusion into CCLP4, including [[Sealed Doors in the Spacecraft]], [[Frozen Over]], and [[Fireworks Factory]].
 
=== JoshL5 ===
 
This set followed suit not too long after JoshL4, giving priority to easier and more fun to play levels opposed to lengthy, difficult ones. Unlike the previous set, this one is still ordered by design date, with random difficulty spikes scattered throughout the set. His consistent design style improved even further, especially with its many different styles of gameplay, along with a heavy emphasis on medium difficulty variety levels, something Josh would come to really enjoy building the most. This set was also let's played by J.B. and would later do so with the rest of his future sets listed below. This set houses many levels that were included into CCLP4 such as [[Beautiful Struggle]], [[In the Walls of Gravel Castle]], and [[Bombs Are a Beautiful Thing]].
 
=== JoshL6 ===
 
Initially, JoshL5 was intended to be last of his CC1 designs for a long while as it was assumed ideas were starting to become scarce. CC2 was also released around this time and designers were quick to put out new content for the game, including Josh himself. But after some frustration with CC2's built in level editor and a lack of an alternative, along with playing several other CC1 sets such as Ultimate Chip 4 and Ultimate Chip 5 both by [[Jeffrey Bardon]] and Zane's ZK3 and ZK3-A, he felt inspired enough to try to pursue the project.
 
This set's focus shifted more to aesthetics and how levels look from editor view, although keeping the fun factor intact with its content, which largely emphasized unusual tile combinations such as monsters atop of certain elements that still allowed for Lynx compatibly, along with many mazes and unseen concepts up to this point. Walls of levels were prominent here as well, especially upon the final update. It was initially released at 40 levels and later updated to a total count of 90, before submissions for CCLP4 closed. Many levels from this were selected for official set inclusion, such as [[Fire Is My Enemy]], [[Nectar Meadow]], [[Flipper Departments]], and [[World of a Thousand Flames]].
 
This was the intended final level count for the set, however, due to circumstances surrounding the next intended design project falling through, Josh updated it one last time with 59 new levels, half of which were designed for said failed project, totaling it to 149.
 
Josh has left the 90 level version available for download to this day, for those that prefer it.
 
=== JoshL7 ===
 
A CCZone create competition was held February 2017, using the walls of CCLP1 to make a new level within them. Josh participated with three entries and in doing so, another string of inspiration soon followed into what would shape into JoshL7. The main focus this time being a combination of everything previously learned from the past several sets, difficulty, aesthetics, gameplay styles, ultimately balancing them all out into 70 levels. Some level genres that Josh isn't too keen on designing also appeared here, such as monster dodging and manipulation. In addition, some levels previously seen in prior JoshL sets were repurposed in this one, such as [[Trick or Trap]] using one of Josh's first sokobans and mixing it with recessed walls for a new experience. This level, along with many others like [[Drops of Jupiter]], [[Warehouse of Lost Hopes and Dreams]], and [[Fuego Ironworks]], made it's way into [[Chip's Challenge Level Pack 5]].
 
This is currently the last entry in the JoshL series lineup and is Josh's personal favorite.
 
=== Walls of CCLP3 ===
 
On the tail end of JoshL7, Josh pursued a new project directly inspired by Jeffrey's Walls of CCLP4, though a project like this nagged in the back of his mind since JoshL6's production as it was attempted with CCLP1, but was scrapped for personal reasons but largely due to not having ideas for every template of that set and overall, not feeling ready for the task.
 
Josh would instead utilize CCLP3 as a starting point, knowing its tricky wall layouts would bring new challenges into his design style. Taking everything he learned from prior sets, including other walls of levels designed, and even using concepts not seen done well before. There was a particular focus on mixing blobs with other monsters and building original sokobans that use CC elements as opposed to strictly adapting them from outside sources. Some of these sokobans were notable for being built within a two-tile wide space. [[Socket Shrine]] was the first designed level of this project, using the sockets from [[Toggle Bust]], which later got into CCLP5, along with other such levels as [[Exit Exaggeration]] and [[Apocalypse Wow]], using [[Entrance Examination]] and [[Spiral]] respectively.
 
=== Trading Places ===
 
With the prominent walls of levels throughout level design continuing strong, Jeffrey and Josh teased the idea of building a set together that consisted of using wall templates of each other's latest level sets, Ultimate Chip 6 and JoshL7, along with several from their other respective sets to total it out evenly at 150 levels. This project ended up taking over three years, with each designer building 75 levels apiece and combining into one of the greatest level set collaborations to date. Several levels from Josh's half made it into CCLP5 as well, such as [[Fragmented Lamina]], [[Yellow Fever]], and [[Broken Paradise]].


==Flareon level==
==Flareon level==
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