Josh Lee: Difference between revisions

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=== JoshL6 ===
=== JoshL6 ===


Initially, JoshL5 was intended to be last of his CC1 designs for a long while as it was assumed ideas were starting to become scarce. CC2 was also released around this time and designers were quick to put out new content for the game, including Josh himself. But after some frustration with CC2's built in level editor and a lack of an alternative, along with playing several other CC1 sets such as Ultimate Chip 4 and Ultimate Chip 5 both by [[Jeffrey Bardon]] and Zane's ZK3 and ZK3-A, he felt inspired enough to try to pursue the project.  
Initially, JoshL5 was intended to be last of his CC1 designs for a long while as it was assumed ideas were starting to become scarce. CC2 was also released around this time and designers were quick to put out new content for the game, including Josh himself. But after some frustration with CC2's built in level editor and a lack of an alternative, along with playing several other CC1 sets such as Ultimate Chip 4 and Ultimate Chip 5 both by [[Jeffrey Bardon]] and ZK3 and ZK3-A by [[Zane Kuecks]], he felt inspired enough to try to pursue the project.  


This set's focus shifted more to aesthetics and how levels look from editor view, although keeping the fun factor intact with its content, which largely emphasized unusual tile combinations such as monsters atop of certain elements that still allowed for Lynx compatibly, along with many mazes and unseen concepts up to this point. Walls of levels were prominent here as well, especially upon the final update. It was initially released at 40 levels and later updated to a total count of 90, before submissions for CCLP4 closed. Many levels from this were selected for official set inclusion, such as [[Fire Is My Enemy]], [[Nectar Meadow]], [[Flipper Departments]], and [[World of a Thousand Flames]].
This set's focus shifted more to aesthetics and how levels look from editor view, although keeping the fun factor intact with its content, which largely emphasized unusual tile combinations such as monsters atop of certain elements that still allowed for Lynx compatibly, along with many mazes and unseen concepts up to this point. Walls of levels were prominent here as well, especially upon the final update. It was initially released at 40 levels and later updated to a total count of 90, before submissions for CCLP4 closed. Many levels from this were selected for official set inclusion, such as [[Fire Is My Enemy]], [[Nectar Meadow]], [[Flipper Departments]], and [[World of a Thousand Flames]].
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