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imported>Octavarium64 (To "cook" a level is to make it unsolvable by making a change either within an editor or in play: blocking the exit, wasting a necessary key, etc.) |
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== Use in play == | == Use in play == | ||
The Concussion Rule exists in both MS and [[Lynx]], and is the reason why [[Nightmare]] is solvable in either version: | The Concussion Rule exists in both [[MS ruleset|MS]] and [[Lynx ruleset|Lynx]], and is the reason why [[Nightmare]] is solvable in either version: | ||
[[File:Concussion.png]] | [[File:Concussion.png]] | ||
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If there were a [[force floor]] at [5, 3], the ball would be allowed to continue cloning fireballs and Nightmare would be [[cook]]ed. While this fix would hurt this level, it is a common way to prevent unintentional concussions from cooking a level. | If there were a [[force floor]] at [5, 3], the ball would be allowed to continue cloning fireballs and Nightmare would be [[cook]]ed. While this fix would hurt this level, it is a common way to prevent unintentional concussions from cooking a level. | ||
== Chip's Challenge 2 == | |||
In Chip's Challenge 2, the Concussion Rule does not exist; open traps are [[acting floor]]. As a consequence, the Steam version of [[Nightmare]] required an edit in order to remain solvable. In the modified version, a water tile was added so that the pink ball drowns after cloning only one fireball. | |||
[[Category:Mechanics]] | [[Category:Mechanics]] | ||
[[Category:Terminology]] | [[Category:Terminology]] |