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Lesson 7 (CC2 level)

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{| class="wikitable infobox plainlinks" style="width: 30%; align: right; text-align: center;" |+ Error: no local variable "NAME" has been set. |- | colspan="2"|CC2 Level 71.png |- ! width="1%" nowrap="nowrap"|Level set | [[Error: no local variable "LEVELSET" has been set.]] |- ! width="1%" nowrap="nowrap"|Level number | Error: no local variable "LEVEL" has been set. |- ! width="1%" nowrap="nowrap"|Designer | [[Error: no local variable "DESIGNER" has been set.]] |- |- ! width="1%" nowrap="nowrap"|Password | Error: no local variable "PASSWORD" has been set. |- |- ! width="1%" nowrap="nowrap"|Password notes | Error: no local variable "PW_NOTE" has been set. |- |- ! width="1%" nowrap="nowrap"|Hint | (See "Hints" section) |- |- ! width="1%" nowrap="nowrap"|Chips | |- |- ! width="1%" nowrap="nowrap"|Chips notes | Error: no local variable "CHIPS_NOTE" has been set. |- ! width="1%" nowrap="nowrap"|Time limit | --- |- |- | colspan = "2" | MS (Scores) |- |- |- ! width="1%" nowrap="nowrap"|Melinda time | Error: no local variable "MS_MELINDA" has been set. |- |- ! width="1%" nowrap="nowrap"|Bold time | Error: no local variable "MS_BOLD" has been set. |- |- ! width="1%" nowrap="nowrap"|Public time | Error: no local variable "MS_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Casual difficulty | *****

|- |- ! width="1%" nowrap="nowrap"|Bold execution
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold routing
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold luck
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Mouse Required | Note: This level's bold route requires use of the mouse. |- |- |- | colspan = "2" | Lynx (Scores) |- |- |- ! width="1%" nowrap="nowrap"|Melinda time | Error: no local variable "LYNX_MELINDA" has been set. |- |- ! width="1%" nowrap="nowrap"|Bold time | Error: no local variable "LYNX_BOLD" has been set. |- |- ! width="1%" nowrap="nowrap"|Public time | Error: no local variable "LYNX_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Casual difficulty | *****

|- |- ! width="1%" nowrap="nowrap"|Bold execution
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold routing
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold luck
difficulty
| *****

|- |- |- | colspan = "2" | Steam (Scores) |- |- style="display:none;" ! width="1%" nowrap="nowrap"|Bold time | Error: no local variable "STEAM_TIME_BOLD" has been set. |- |- ! width="1%" nowrap="nowrap"|Bold time | Error: no local variable "STEAM_TIME_BOLD" has been set. |- |- style="display:none;" ! width="1%" nowrap="nowrap"|Public time | Error: no local variable "STEAM_TIME_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Public time | Error: no local variable "STEAM_TIME_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Casual difficulty | *****

|- |- ! width="1%" nowrap="nowrap"|Bold execution
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold routing
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold luck
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold score | Error: no local variable "STEAM_SCORE_BOLD" has been set. |- |- ! width="1%" nowrap="nowrap"|Public score | Error: no local variable "STEAM_SCORE_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Casual difficulty | *****

|- |- ! width="1%" nowrap="nowrap"|Bold execution
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold routing
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold luck
difficulty
| *****

|- |- |}[[Category:Error: no local variable "LEVELSET" has been set. Levels]] [[Category:Levels designed by Error: no local variable "DESIGNER" has been set.]] [[Category:Levels with casual difficulty Error: no local variable "MS_CASUAL" has been set. (MS)]] [[Category:Levels with bold execution difficulty Error: no local variable "MS_EXEC" has been set. (MS)]] [[Category:Levels with bold routing difficulty Error: no local variable "MS_ROUTE" has been set. (MS)]] [[Category:Levels with luck rating Error: no local variable "MS_LUCK" has been set. (MS)]] [[Category:Levels with casual difficulty Error: no local variable "LYNX_CASUAL" has been set. (Lynx)]] [[Category:Levels with bold execution difficulty Error: no local variable "LYNX_EXEC" has been set. (Lynx)]] [[Category:Levels with bold routing difficulty Error: no local variable "LYNX_ROUTE" has been set. (Lynx)]] [[Category:Levels with luck rating Error: no local variable "LYNX_LUCK" has been set. (Lynx)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_TIME_CASUAL" has been set. (Steam)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_TIME_EXEC" has been set. (Steam)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_TIME_ROUTE" has been set. (Steam)]] [[Category:Levels with luck rating Error: no local variable "STEAM_TIME_LUCK" has been set. (Steam)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_SCORE_CASUAL" has been set. (Steam score)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_SCORE_EXEC" has been set. (Steam score)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_SCORE_ROUTE" has been set. (Steam score)]] [[Category:Levels with bold luck rating Error: no local variable "STEAM_SCORE_LUCK" has been set. (Steam Score)]]

Lesson 7 is the 71st level in Chip's Challenge 2. It is also the last lesson level. It was created by Chuck Sommerville.

Full level map[edit]

Cc2 full map level 71.png

Hints[edit]

  • Be sure to read all the clues carefully. This may seem easy, but it gets complicated.
  • This is an 'and' gate. Both of its inputs must be on for its output to be on.
  • This button controls one of the inputs to the 'and' gate. It needs to be pressed to be on.
  • This door is connected to the output of the 'and' gate. It will open when its input is on.
  • Push the blocks onto the two buttons.
  • This is an inverter. When its input is on, its output is off. When its input if off, its output is on.
  • This black button controls the input to the inverter. It is normally on. It needs to be pressed to be off.
  • This door is connected to the output of the inverter. It will open when its input is on.
  • Push the block onto the button.
  • This is an 'or' gate. When either of its inputs is on, its output is on.
  • This button controls one of the inputs to the 'or' gate. It needs to be pressed to be on.
  • This door is connected to the output of the 'or' gate. It will open when its input is on.
  • Push the block onto one of the buttons.
  • This is a 'nand' gate. 'nand' stands for 'not and'.
  • This button controls one of the inputs to the 'nand' gate. It needs to be pressed to be on.
  • Both of its inputs must be on for its output to be off.
  • This door is connected to the output of the 'nand' gate. It will open when its input is off.
  • Push the blocks onto the two buttons.
  • This is the 'xor' gate. xor stands for exclusive-or.
  • Its output is on when one and only one of its inputs is on.
  • This is one of the inputs to the 'xor' gate.
  • This door is connected to the output of the 'xor' gate. It will open when its input is off.
  • Either push the top block off or push the bottom block on.
  • This is the 'latch' gate. It has a capture input, a data input, and an output.
  • This is the capture input to the latch.
  • When it is on the output will be the same as the data on the other input.
  • When it is off, the output stays the same as it was the last time the capture was on.
  • This is the data input to the latch gate.
  • The state of this input is captured by the capture input above.
  • This door is connected to the output of the 'latch' gate. It will open when its input is on.
  • Push the block onto the bottom button, then step on the top button.
  • This is a counter gate. It is using its increment input and its overflow output.
  • This is the increment input to the counter gate.
  • When its input goes from off to on, it will count up by one.
  • When the counter goes from 9 to 0, it will send a quick pulse out the overflow output. A pulse is a short 'on' signal.
  • This door is connected to the overflow output of the counter. It toggles when its input goes from off to on.
  • Step on the button until the number says 0.
  • This counter gate is using its decrement input, and its underflow output.
  • This is the decrement input to the counter.
  • When it goes from off to on, the counter will count down by one.
  • This door is connected to the underflow output of the counter.
  • When the counter reaches 9, the underflow output will turn on and open this door.
  • Step on the button until the number says 9.
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