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{{Infobox Level | {{Infobox Level New| | ||
| | |name = And Then There Were... Four? | ||
|image = [[Image:CCLP2 Level 48.png|300px]] | |||
|levelset = [[Chip's Challenge Level Pack 2]] | |||
|level = 48 | |level = 48 | ||
| | |password = EMSN | ||
|hint = Who is the Fourth? | |hint = Who is the Fourth? | ||
|chips required = 0 | |||
|chips available = 0 | |||
|time = 159 | |||
|bold ms = 125 | |||
|bold lynx = 125 | |||
|difficulty ms = 2 | |||
|bold difficulty ms = 1 | |||
|bold complexity ms = 1 | |||
|difficulty lynx = 2 | |||
|bold difficulty lynx = 1 | |||
|bold complexity lynx = 1 | |||
}} | }} | ||
'''And Then There Were... Four?''' is the 48th level in [[Chip's Challenge Level Pack 2]]. The highly cryptic level name and | '''And Then There Were... Four?''' is the 48th level in [[Chip's Challenge Level Pack 2]]. It was designed by [[Eric Schmidt]]. The highly cryptic level name and hint refer to the [[fireball]]s in the level, with the title itself being a reference to Genesis' 1978 album titled "...And Then There Were Three". The trick to this level, according to the hint, is that the fourth fireball to hit the [[force floor]]s locates a secret. | ||
Move directly to the hint; from here it is possible to wait [1] or [2], though waiting [2] now is preferable (and readable) since the next waiting period will be either [3] or [2], the latter of which is a pattern. Dive ahead of the fireball in the third column, and L from the very bottom is a hidden pair of [[fire boots]]. | Move directly to the hint; from here it is possible to wait [1] or [2], though waiting [2] now is preferable (and readable) since the next waiting period will be either [3] or [2], the latter of which is a pattern. Dive ahead of the fireball in the third column, and L from the very bottom is a hidden pair of [[fire boots]]. | ||
While this is a buried [[item]], it's easy to find. Anything | While this is a buried [[item]], it's easy to find. Anything hidden under 13 out of the 100 squares safe for [[Chip]] without fire boots (the force floors, [[thin wall]]s and hint) is unreachable, another five are the fireballs and Chip which obviously hide nothing, and 52 more tiles will be touched by the fireballs, with anything buried removed by [[transparency]] rules. Step back onto the boot to collect it after the fireball moves away in another [2], and then negotiate the [[fire]] [[maze]] to reach the [[exit]]. | ||
== | == Lynx == | ||
[[ | This level is unplayable in [[Lynx]]. To make the level playable, simply move the fire boots to the top layer; Lynx mechanics, including the removal of the initial free turn, will [[equalizer|equalize]] the two routes. | ||
== Walkthrough == | == Walkthrough == |