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{{Infobox Level
{{Infobox Level New|
|pack = cclp2
|name = And Then There Were... Four?
|image = [[Image:CCLP2 Level 48.png|300px]]
|levelset = [[Chip's Challenge Level Pack 2]]
|level = 48
|level = 48
|image = [[File:CCLP2 Level 48.png|300px]]
|password = EMSN
|hint = Who is the Fourth?
|hint = Who is the Fourth?
|chips required = 0
|chips available = 0
|time = 159
|bold ms = 125
|bold lynx = 125
|difficulty ms = 2
|bold difficulty ms = 1
|bold complexity ms = 1
|difficulty lynx = 2
|bold difficulty lynx = 1
|bold complexity lynx = 1
}}
}}


'''And Then There Were... Four?''' is the 48th level in [[Chip's Challenge Level Pack 2]]. The highly cryptic level name and [[hint]] refer to the [[fireball]]s in the level, with the title itself being a reference to Genesis' 1978 album titled ''[https://en.wikipedia.org/wiki/...And_Then_There_Were_Three... ...And Then There Were Three...]''. The trick to this level, according to the hint, is that the fourth fireball to hit the [[force floor]]s locates a secret.
'''And Then There Were... Four?''' is the 48th level in [[Chip's Challenge Level Pack 2]]. It was designed by [[Eric Schmidt]]. The highly cryptic level name and hint refer to the [[fireball]]s in the level, with the title itself being a reference to Genesis' 1978 album titled "...And Then There Were Three". The trick to this level, according to the hint, is that the fourth fireball to hit the [[force floor]]s locates a secret.


Move directly to the hint; from here it is possible to wait [1] or [2], though waiting [2] now is preferable (and readable) since the next waiting period will be either [3] or [2], the latter of which is a pattern. Dive ahead of the fireball in the third column, and L from the very bottom is a hidden pair of [[fire boots]].
Move directly to the hint; from here it is possible to wait [1] or [2], though waiting [2] now is preferable (and readable) since the next waiting period will be either [3] or [2], the latter of which is a pattern. Dive ahead of the fireball in the third column, and L from the very bottom is a hidden pair of [[fire boots]].


While this is a buried [[item]], it's easy to find. Anything that would be hidden under the force floors, [[thin wall]]s or hint is unobtainable, another five are the fireballs and Chip which obviously hide nothing, and 52 more tiles will be touched by the fireballs, with anything that would be buried being removed by [[transparency]] rules. Step back onto the boot to collect it after the fireball moves away in another [2], and then negotiate the [[fire]] maze starting from the rightmost column to reach the [[exit]].
While this is a buried [[item]], it's easy to find. Anything hidden under 13 out of the 100 squares safe for [[Chip]] without fire boots (the force floors, [[thin wall]]s and hint) is unreachable, another five are the fireballs and Chip which obviously hide nothing, and 52 more tiles will be touched by the fireballs, with anything buried removed by [[transparency]] rules. Step back onto the boot to collect it after the fireball moves away in another [2], and then negotiate the [[fire]] [[maze]] to reach the [[exit]].
 
== Fix for Lynx ==
In [[Chip's Challenge Level Pack 2 (Lynx)|CCLXP2]], in order to recreate the original level as closely as possible, a checkerboard of [[red button]]s overlay the main area, and instead of a hidden pair of fire boots, there is a red button that must be hit twice to open a [[toggle wall]] at (26, 0); and ''then'' the player can get the fire boots.


==Full level map==
== Lynx ==
[[File:Cclp2 full map level 48.png|500px]]
This level is unplayable in [[Lynx]]. To make the level playable, simply move the fire boots to the top layer; Lynx mechanics, including the removal of the initial free turn, will [[equalizer|equalize]] the two routes.


== Walkthrough ==
== Walkthrough ==
{{#ev:youtube|DJmlJB5PGWQ}}
[[File:CCLP2 level 48 solution - 125 seconds|425px]]


{{Level Progression|Tele-Rooms|Just a Minute!!}}
{{Level Progression|Tele-Rooms|Just a Minute!!}}
[[Category:Levels unplayable in Lynx]]
[[Category:Levels unplayable in Lynx]]
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