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(Fixes for page move, and removal of misleading diagram (the exit under the bomb suggests that a ball can blow up a bomb on top of an exit in CC2, which doesn't work))
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The ball was first seen in level 5 of Chip's Challenge 1, [[Lesson 5]], cloning [[fireball]]s in front of a [[red key]].
The ball was first seen in level 5 of Chip's Challenge 1, [[Lesson 5]], cloning [[fireball]]s in front of a [[red key]].


Balls will die if they hits a [[destructive obstacle]] such as [[water]] or [[bomb]]s. Balls can also change polarity using [[Ice|ice corner]]s, [[force floor]]s, [[railroad track]]s, [[red teleport]]s, or [[green teleport]]s.
Balls will die if they hit a [[destructive obstacle]] such as [[water]] or [[bomb]]s. Balls can also change polarity using [[Ice|ice corner]]s, [[force floor]]s, [[railroad track]]s, [[red teleport]]s, or [[green teleport]]s.


<!-- This section has been removed from the page for the time being, not only because it's a bad diagram but also because the bomb on the exit can be misleading for what would happen in CC2. -Indy -->
<!-- This section has been removed from the page for the time being, not only because it's a bad diagram but also because the bomb on the exit can be misleading for what would happen in CC2. -Indy -->

Revision as of 00:39, 23 June 2020


A ball is a monster in Chip's Challenge which moves in a straight line. When any obstacle blocks it from continuing on this path, the ball immediately bounces backwards and continues to move in that direction. If both directions are blocked, the ball will stop moving until something is opened.

The ball was first seen in level 5 of Chip's Challenge 1, Lesson 5, cloning fireballs in front of a red key.

Balls will die if they hit a destructive obstacle such as water or bombs. Balls can also change polarity using ice corners, force floors, railroad tracks, red teleports, or green teleports.

See also

  • Tank, another monster which works similarly but does not bounce.