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{{Infobox Level | {{Infobox Level | ||
|pack = cclp2 | |||
| | |||
|level = 3 | |level = 3 | ||
| | |image = [[File:CCLP2 Level 3.png|300px]] | ||
| | |||
}} | }} | ||
'''Bea's Den''' is the 3rd level in [[Chip's Challenge Level Pack 2 | '''Bea's Den''' is the 3rd level in [[Chip's Challenge Level Pack 2]]. While more of a challenging design and introducing [[blob]]s to CCLP2, Bea's Den is not difficult. | ||
Move UR | Move UR 3D to escape the [[blue wall]]s, then head west and take the [[item]]s near the blob and use them to collect the [[fire boots]], chip and [[blue key]], in that order, from the beginning. | ||
Escape the blob and move to the three blocks in the north center; push blocks 3 and 2 out of the way to the chips, then use block 1 to reach the [[red key]]. Open the [[red lock]] and swim to the south, and take the south swim to the ice for a [[green key]] which opens a [[green lock]] clogging the water path to the exit. | Escape the blob and move to the three blocks in the north center; push blocks 3 and 2 out of the way to the chips, then use block 1 to reach the [[red key]]. Open the [[red lock]] and swim to the south, and take the south swim to the ice for a [[green key]] which opens a [[green lock]] clogging the water path to the exit. | ||
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When dealing with ''single'' blobs, strategy is frequently just as important as luck. The journey to the three items can lose up to [1], and with perfection after the second run past the blob, as much as [4] can be expended, as this time is a 109.8. In the latter case, prefer to wait rather than risk even a 1/4 chance of death, unless the next move can also put Chip in danger - at which point it is best to simply force an immediate decision, which will reduce the [[boosting]] requirements in the second half of Bea's Den. | When dealing with ''single'' blobs, strategy is frequently just as important as luck. The journey to the three items can lose up to [1], and with perfection after the second run past the blob, as much as [4] can be expended, as this time is a 109.8. In the latter case, prefer to wait rather than risk even a 1/4 chance of death, unless the next move can also put Chip in danger - at which point it is best to simply force an immediate decision, which will reduce the [[boosting]] requirements in the second half of Bea's Den. | ||
==Full level map== | |||
[[File:Cclp2_full_map_level_3.png|500px]] | |||
==Walkthrough== | ==Walkthrough== |