Blob: Difference between revisions

73 bytes removed ,  21 May 2019
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{{Infobox Game Tile
{{Infobox Tile
|name = Blob
|image = [[Image:Blob.png]]
[[Image:Blob_CC2.png]]
|cc1 = Yes
|cc1 = Yes
|cc2 = Yes
|cc2 = Yes
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== Mechanics ==
== Mechanics ==
The direction of the blob actually means nothing, even on a [[clone machine]], because the randomly selected direction will take effect from a blob's first move. Because the movement of the blob is not defined in any way, the [[Controller and Boss Glitch]] has no effect on it. In [[Lynx Ruleset|Lynx]], by contrast, blobs and [[walker]]s move in specifically programmed directions.
The direction of the blob actually means nothing, even on a [[clone machine]], because the randomly selected direction will take effect from a blob's first move. Because the movement of the blob is not defined in any way, the [[Controller and Boss Glitch]] has no effect on it. In [[Lynx Ruleset|Lynx]], by contrast, blobs and [[walker]]s move in specifically programmed directions.


== [[Acting wall]] redirecting ==
== [[Acting wall]] redirecting ==
There are few strategies for redirecting blobs normally, but sometimes they can be nudged, encouraged, and even forced into a specific path by acting walls, or additionally by existing [[acting dirt]]. This can be desirable or undesirable depending on the situation. Usually, if Chip is trying to avoid being hit by blobs in a ''specific'' section of route - such as running to the [[thief]] in [[Abandoned Mines]] - the fewest acting walls are preferred to give the blobs less chance of blocking other blobs' desired directions, such that those blobs would be more likely to hit Chip.
There are few strategies for redirecting blobs normally, but sometimes they can be nudged, encouraged, and even forced into a specific path by acting walls, or additionally by existing [[acting dirt]]. This can be desirable or undesirable depending on the situation. Usually, if Chip is trying to avoid being hit by blobs in a ''specific'' section of route - such as running to the [[thief]] in [[Abandoned Mines]] - the fewest acting walls are preferred to give the blobs less chance of blocking other blobs' desired directions, such that those blobs would be more likely to hit Chip.


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== Origins ==
== Origins ==
[[Melinda]]'s [[special dispatch]]es reveal where the blob came from: it was an accidental creation from a series of failed genetic experiments. [[Blobnet]] was the first appearance of the blob, and they largely appeared sparsely from then on, save for [[Blobdance]] much later in the game.
[[Melinda]]'s [[special dispatch]]es reveal where the blob came from: it was an accidental creation from a series of failed genetic experiments. [[Blobnet]] was the first appearance of the blob, and they largely appeared sparsely from then on, save for [[Blobdance]] much later in the game.


== See also ==
== See also ==
* [[Odd and even step]]
* [[Odd and even step]]
* [[Blobnet]]
* [[Blobnet]]
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