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* There are many risks throughout most fast routes, and no two routes will likely be alike. Depending on the positions of the blobs, use [[spring step]]s, collect the [[computer chip]]s on moving blob turns, tend to avoid situations where a blob move could cause Chip to be possibly blocked both ways, and if this situation does result, wait [1 1/2], rather than merely [1/2], and then spring step if the route does not call for gambling. | * There are many risks throughout most fast routes, and no two routes will likely be alike. Depending on the positions of the blobs, use [[spring step]]s, collect the [[computer chip]]s on moving blob turns, tend to avoid situations where a blob move could cause Chip to be possibly blocked both ways, and if this situation does result, wait [1 1/2], rather than merely [1/2], and then spring step if the route does not call for gambling. | ||
{{Level Progression|Mix Up|Pain}} | {{Level Progression|Mix Up|Pain}} | ||
[[Category:Untimed levels]] | [[Category:Untimed levels]] |