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{{Infobox Level | {{Infobox Level | ||
|name = BLOBNET | |name = BLOBNET | ||
|image = [[ | |image = [[File:Level 23.png|300px]] | ||
|levelset = | |levelset = Chip's Challenge 1 | ||
|designer = Bill Darrah | |||
|level = 23 | |level = 23 | ||
|password = HUVE | |password = HUVE | ||
|chips required = 88 | |chips required = 88 | ||
|chips available = 88 | |chips available = 88 | ||
|time = 500 | |time = 500 | ||
|bold ms = 436 ( | |bold ms = 436<br>''([[Melinda time|Melinda]] is calculated at 444)'' | ||
|bold lynx = 435 | |bold lynx = 435 | ||
|difficulty ms = 3 | |difficulty ms = 3 | ||
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}} | }} | ||
'''Blobnet''' is the 23rd level in [[Chip's Challenge 1]], and is on any serious Chipster's list of ''Most Hated Levels of All Time''. The 80 [[blob]]s bouncing around randomly within structured squares to collect 88 [[computer chip]]s among thin tunnels has led to one of the most wrenching, mindless, strategic (or lack of it), and generally outrageous [[bold time]] struggles in Chip's Challenge history. Though proper strategy will solve the level easily as long as one can keep a cool head, Blobnet is easily lost, many times over, by impatience or gross errors that would not occur in any other level. | '''Blobnet''' is the 23rd level in [[Chip's Challenge 1]], and is on any serious [[Chipster|Chipster's]] list of ''Most Hated Levels of All Time''. The 80 [[blob]]s bouncing around randomly within structured squares to collect 88 [[computer chip]]s among thin tunnels has led to one of the most wrenching, mindless, strategic (or lack of it), and generally outrageous [[bold time]] struggles in Chip's Challenge history. Though proper strategy will solve the level easily as long as one can keep a cool head, Blobnet is easily lost, many times over, by impatience or gross errors that would not occur in any other level. | ||
The basic route can be constructed by altering the [[AVI]] route to avoid all floor spaces except the chips and eventually the exit. The next step is logic. | The basic route can be constructed by altering the [[AVI]] route to avoid all floor spaces except the chips and eventually the exit. The next step is logic. | ||
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== [[Special dispatch]] from [[Melinda]] == | == [[Special dispatch]] from [[Melinda]] == | ||
''Dear Chip, Sorry about all the green blobs. They came from a genetics experiment that didn't quite go right. I walled off this lab quite some time ago, and wouldn't dream of asking you to go in, except that I left 88 chips there. This level requires patience, good timing, patience, and patience. Patiently, Melinda.'' | ''Dear Chip, Sorry about all the green blobs. They came from a genetics experiment that didn't quite go right. I walled off this lab quite some time ago, and wouldn't dream of asking you to go in, except that I left 88 chips there. This level requires patience, good timing, patience, and patience. Patiently, Melinda.'' | ||
==Full level map== | |||
[[File:Cc1_full_map_level_23.png|500px]] | |||
== Walkthrough == | == Walkthrough == | ||
{{#ev:youtube| | {{#ev:youtube|mZkApZHfQKA}} | ||
* | * The bold route is currently one of the very few bold times that are both public and unconfirmed. | ||
{{Level Progression|Forced Entry|Oorto Geld}} | {{Level Progression|Forced Entry|Oorto Geld}} |