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{{Infobox Game Tile
{{Infobox Tile
|name = Block
|image = [[Image:Block.png]] [[Image:BlockCC2.png]]
|cc1 = Yes
|cc1 = Yes
|cc2 = Yes
|cc2 = Yes
|cc1index  = 10
|cc1index  = 10
|multidirectional = No
|cc2id = 23
|multidirectional = Only in [[Ruleset#Lynx_ruleset|Lynx]] and [[Ruleset#Steam_ruleset_(CC2)|Steam]]
|moves = Controlled by player or monster
|moves = Controlled by player or monster
}}
}}
{{otheruses4|the block that [[Chip]] can move around|the special [[wall]] tile that can clone blocks|clone block}}
{{otheruses4|the block that [[Chip]] can move around|the special [[wall]] tile that can clone blocks|clone block}}
The '''block''' is a tile that can be set in motion only by [[Chip]] in [[Chip's Challenge 1]]; it is an [[acting wall]] to other blocks and to [[monster]]s.
The '''block''' is a tile that can be set in motion only by [[Chip]] in [[Chip's Challenge 1]]; it is an [[acting wall]] to other blocks and to [[monster]]s.


In [[Chip's Challenge 2]], blocks can also be pushed by [[Melinda]], [[Yellow tank]]s and [[Rover]]s.
In [[Chip's Challenge 2]], blocks (often called '''dirt blocks''' to distinguish from [[ice block|ice]] and [[directional block]]s) can also be pushed by [[Melinda]], [[player mirror]]s, [[yellow tank]]s, [[rover]]s, and directional blocks.


== Rules ==
== Rules ==
Blocks are one of the most useful and most frequently seen tiles; they can be used to hold down [[brown button]]s, destroy [[bomb]]s, turn [[water]] into [[dirt]], and redirect monsters to a more desirable location. In MS, [[thieves]], [[dirt]], monsters, [[computer chip]]s, [[lock]]s, fake [[blue wall]]s, and [[socket]]s are block-acting walls, and in [[Lynx ruleset|Lynx]], [[hint]]s, [[boot]]s, and [[exit]]s are added. One notable exception is the [[thin wall]]; only the blocked side(s) stop the block from entering its square, and in MS, it can be pushed off this tile from the blocked side (the [[flick]]).


Blocks are one of the most useful and most frequently seen tiles; they can be used to hold down [[brown button]]s, destroy [[bomb]]s, turn [[water]] into [[dirt]], and redirect monsters to a more desirable location. In MS, [[thieves]], [[dirt]], monsters, [[computer chip]]s, [[lock]]s, fake [[blue wall]]s and [[socket]]s are block-acting walls, and in [[Lynx]], [[hint]]s, [[boot]]s and [[exit]]s are added. One notable exception is the [[thin wall]]; only the blocked side(s) stop the block from entering its square, and in MS, it can be pushed off this tile from the blocked side (the [[flick]]).
Blocks can hide ''any'' tile underneath, even block-acting walls. Even monsters can be hidden under blocks, though this is seen only in [[Chomper Romp]] and not anywhere in CC1. Should Chip push such a block, he will be killed as if this were a normal, non-moving monster. The first tiles hidden under blocks were four chips and a [[fire]] tile in [[Lesson 4]].
 
Blocks can hide ''any'' tile underneath, even block-acting walls. Even monsters can be hidden under blocks, though this is seen only in [[Chomper Romp]] and not anywhere in CC1. Should Chip push such a block, he will be killed as if this were a normal, non-moving monster. The first tiles hidden under blocks were four chips and a [[fire]] in [[Lesson 4]].


== Movement ==
== Movement ==
In addition to being physically pushed by Chip, blocks can be [[Clone block|cloned]] and slide through [[ice]], [[force floor]]s, and [[teleport]]s. There is a danger in this, as a block that lands on Chip will kill him, with the [[Death message]]: ''Ooops! Watch out for moving blocks!'' A block clones at 5 [[m/s]] in Lynx and 20 m/s in MS, so it cannot be seen cloning in MS. If another block or a monster clones a block onto a space Chip is about to step, the block will get there first and Chip will push it. However, if Chip himself clones the block in this situation because of stepping onto the [[red button]], he will be on the square first and thus will die.
In addition to being physically pushed by Chip, blocks can be [[Clone block|cloned]] and slide through [[ice]], [[force floor]]s, and [[teleport]]s. There is a danger in this, as a block that lands on Chip will kill him, with the [[Death message]]: ''Ooops! Watch out for moving blocks!'' A block clones at 5 [[m/s]] in Lynx and 20 m/s in MS, so it cannot be seen cloning in MS. If another block or a monster clones a block onto a space Chip is about to step, the block will get there first and Chip will push it. However, if Chip himself clones the block in this situation because of stepping onto the [[red button]], he will be on the square first and thus will die.


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== Chip and sliding blocks ==
== Chip and sliding blocks ==
The currently moving Chip can be killed by a sliding or cloned block (obviously not a pushed block); any non-moving Chip can be killed by a sliding, cloned or pushed block. However, a non-moving Chip on the ''lower layer'', as long as it remains hidden, can only be killed by a block, and only if the tile on the upper layer is [[floor]] or [[water]]. In any other case, the Chip tile will be erased from or revealed on the lower layer as normal.
The currently moving Chip can be killed by a sliding or cloned block (obviously not a pushed block); any non-moving Chip can be killed by a sliding, cloned or pushed block. However, a non-moving Chip on the ''lower layer'', as long as it remains hidden, can only be killed by a block, and only if the tile on the upper layer is [[floor]] or [[water]]. In any other case, the Chip tile will be erased from or revealed on the lower layer as normal.


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