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|cc2 = Yes
|cc2 = Yes
|cc1index  = 10
|cc1index  = 10
|multidirectional = No
|cc2id = 23
|multidirectional = Only in [[Ruleset#Lynx_ruleset|Lynx]] and [[Ruleset#Steam_ruleset_(CC2)|Steam]]
|moves = Controlled by player or monster
|moves = Controlled by player or monster
}}
}}
{{otheruses4|the block that [[Chip]] can move around|the special [[wall]] tile that can clone blocks|clone block}}
{{otheruses4|the block that [[Chip]] can move around|the special [[wall]] tile that can clone blocks|clone block}}
The '''block''' is a tile that can be set in motion only by [[Chip]] in [[Chip's Challenge 1]]; it is an [[acting wall]] to other blocks and to [[monster]]s.
The '''block''' is a tile that can be set in motion only by [[Chip]] in [[Chip's Challenge 1]]; it is an [[acting wall]] to other blocks and to [[monster]]s.


In [[Chip's Challenge 2]], blocks can also be pushed by [[Melinda]], [[Yellow tank]]s and [[Rover]]s.
In [[Chip's Challenge 2]], blocks (often called '''dirt blocks''' to distinguish from [[ice block|ice]] and [[directional block]]s) can also be pushed by [[Melinda]], [[player mirror]]s, [[yellow tank]]s, [[rover]]s, and directional blocks.


== Rules ==
== Rules ==
Blocks are one of the most useful and most frequently seen tiles; they can be used to hold down [[brown button]]s, destroy [[bomb]]s, turn [[water]] into [[dirt]], and redirect monsters to a more desirable location. In MS, [[thieves]], [[dirt]], monsters, [[computer chip]]s, [[lock]]s, fake [[blue wall]]s and [[socket]]s are block-acting walls, and in [[Lynx ruleset|Lynx]], [[hint]]s, [[boot]]s and [[exit]]s are added. One notable exception is the [[thin wall]]; only the blocked side(s) stop the block from entering its square, and in MS, it can be pushed off this tile from the blocked side (the [[flick]]).
Blocks are one of the most useful and most frequently seen tiles; they can be used to hold down [[brown button]]s, destroy [[bomb]]s, turn [[water]] into [[dirt]], and redirect monsters to a more desirable location. In MS, [[thieves]], [[dirt]], monsters, [[computer chip]]s, [[lock]]s, fake [[blue wall]]s, and [[socket]]s are block-acting walls, and in [[Lynx ruleset|Lynx]], [[hint]]s, [[boot]]s, and [[exit]]s are added. One notable exception is the [[thin wall]]; only the blocked side(s) stop the block from entering its square, and in MS, it can be pushed off this tile from the blocked side (the [[flick]]).


Blocks can hide ''any'' tile underneath, even block-acting walls. Even monsters can be hidden under blocks, though this is seen only in [[Chomper Romp]] and not anywhere in CC1. Should Chip push such a block, he will be killed as if this were a normal, non-moving monster. The first tiles hidden under blocks were four chips and a [[fire]] in [[Lesson 4]].
Blocks can hide ''any'' tile underneath, even block-acting walls. Even monsters can be hidden under blocks, though this is seen only in [[Chomper Romp]] and not anywhere in CC1. Should Chip push such a block, he will be killed as if this were a normal, non-moving monster. The first tiles hidden under blocks were four chips and a [[fire]] tile in [[Lesson 4]].


== Movement ==
== Movement ==
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