Editing BlockSlide

You are not logged in. While you can edit without logging in, your IP address will be recorded publicly, along with the time and date, in this page's history. It is sometimes possible for others to identify you with this information. Creating an account will conceal your IP address and provide you with many other benefits. Messages sent to your IP can be viewed on your talk page.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Infobox Level
{{Infobox Level|
|pack = cclp2
|name = BlockSlide
|image = [[File:CCLP2 Level 123.png|300px]]
|levelset = Chip's Challenge Level Pack 2
|level = 123
|level = 123
|image = [[File:CCLP2 Level 123.png|300px]]
|password = LYZC
|chips required = 18
|chips available = 18
|time = 800
|bold ms = 746
|bold lynx = 743
 
|difficulty ms = 4
|bold difficulty ms = 5
|bold complexity ms = 5
 
|difficulty lynx = 3 <!-- Block slapping makes it a little safer -->
|bold difficulty lynx = 4
|bold complexity lynx = 5
}}
}}


'''BlockSlide''' is the 123rd level in [[Chip's Challenge Level Pack 2]]. Unlike most levels with [[block]]s on [[ice]], BlockSlide gives the player the skates, and [[Chip]] has to push the blocks ''as'' they are sliding on the ice; and coupled with [[slide delay]], this leads to a lot of deaths. Fortunately, the level can be completed by cloning four blocks separately as shown by the 715 solution below.
'''BlockSlide''' is the 123rd level in [[Chip's Challenge Level Pack 2]]. One of [[Anders Kaseorg]]'s few levels, it shows his style very well by being different: unlike most ice-on-blocks levels, BlockSlide gives the player the skates, and Chip has to push the blocks ''as'' they are sliding on the ice, and coupled with [[slide delay]], this leads to a lot of deaths. Fortunately, the level can be completed by cloning four blocks separately as shown by the 715 solution, unlike the similarly difficult [[Block Buster]].


==746 route==
The beginning moves are D [1/2] 3:DU [1 1/2] DU [1/2] 2D, or any combination which hits the [[red button]] at these specific times. In terms of delays before each button press, this is [1/2], [0], [0], [1 1/2] and [1/2]. This clones all the blocks; skate D 8R [1/2] DUR to catch block 4, using a [[spring step]] to avoid being smashed by block 3. Continue R [1] D to move block 5 out in a similar way, then UR [1/2] 2D to catch block 3 on the way under block 2. To continue here, move LU, and now skate R 3U 2L, keeping watch on block 4 with the latter move. Push block 2 R, then skate LD and push block 5 R, and continue R again to move block 3 with you. Follow it to the northeast (2U 5R), and now turn towards the northeast area with these three blocks.
The beginning moves are D [1/2] 3:DU [1 1/2] DU [1/2] 2D, or any combination which hits the [[red button]] at these specific times. In terms of delays before each button press, this is [1/2], [0], [0], [1 1/2] and [1/2]. This clones all the blocks; skate D 8R [1/2] DUR to catch block 4, using a [[spring step]] to avoid being smashed by block 3. Continue R [1] D to move block 5 out in a similar way, then UR [1/2] 2D to catch block 3 on the way under block 2. To continue here, move LU, and now skate R 3U 2L, keeping watch on block 4 with the latter move. Push block 2 R, then skate LD and push block 5 R, and continue R again to move block 3 with you. Follow it to the northeast (2U 5R), and now turn towards the northeast area with these three blocks.


Catch block 5 specifically with 2D, and now continue R 2U [1/2] D [1/2] D 2L 4D R 2D. Since block 3 will smash Chip if he passes block 2 R with normal speed, a half wait must be used before stepping RLR. Follow it, catching block 3 as well, ducking D into the lower path as block 2 comes back, then catching block 2 with U. As block 5 is sliding across, move it onto column 1 of the far right, pushing it specifically at 783.8 (a [1] wait) because the slide delay makes it otherwise difficult to predict. Use a similar method to other block dodges to use this block: R 4U 2L [1/2] RU, then pick up the chips, and catch block 3 as you see it coming back out. Chip will not have to wait if he pushes it onto column 3 of this long stretch of ice. As Chip skates south, he will see block 2 also moving vertically; Chip can barely catch this and redirect it to more chips in the center (using a spring step as the move onto the [[bomb]]). Finally, go towards the southwest, with block 4's shadow rapidly approaching.
Catch block 5 specifically with 2D, and now continue R 2U [1/2] D [1/2] D 2L 4D R 2D. Since block 3 will smash Chip if he passes block 2 R with normal speed, a half wait must be used before stepping RLR. Follow it, catching block 3 as well, ducking D into the lower path as block 2 comes back, then catching block 2 with U. As block 5 is sliding across, move it onto column 1 of the far right, pushing it specifically at 783.8 (a [1] wait) because the slide delay makes it otherwise difficult to predict. Use a similar method to other block dodges to use this block: R 4U 2L [1/2] RU, then pick up the chips, and catch block 3 as you see it coming back out. Chip will not have to wait if he pushes it onto column 3 of this long stretch of ice. As Chip skates south, he will see block 2 also moving vertically; Chip can barely catch this and redirect it to more chips in the center (using a spring step as the move onto the bomb). Finally, go towards the southwest, with block 4's shadow rapidly approaching.


After Chip pushes this (another [1] wait), skate U 4L DL 5D to carry the block through, then smack it R, skate U 3L [1/2] and DL to catch the block again, and here 5D R to explode the bomb and pick up the remaining chips. Return all the way over to the right side and note block 3 hurtling downward at 752. Beat it across its column of ice and throw it ''L'', as moving it R will cause Chip to wait longer for it to slide back. Step RD further, then throw the block U and reach the [[exit]]: 6D R [1/2] LUL 2D [1/2] UL 4D 4R.
After Chip pushes this (another [1] wait), skate U 4L DL 5D to carry the block through, then smack it R, skate U 3L [1/2] and DL to catch the block again, and here 5D R to explode the bomb and pick up the remaining chips. Return all the way over to the right side and note block 3 hurtling downward at 752. Beat it across its column of ice and throw it ''L'', as moving it R will cause Chip to wait longer for it to slide back. Step RD further, then throw the block U and reach the exit: 6D R [1/2] LUL 2D [1/2] UL 4D 4R.


==Full level map==
==Full level map==
Line 18: Line 32:


== Walkthrough ==
== Walkthrough ==
{{#ev:youtube|zRasIsl-Jn0}}
{{#ev:youtube|TUIeGjBLajQ}}
{{#ev:youtube|TUIeGjBLajQ}}
{{#ev:youtube|zRasIsl-Jn0}}


{{Level Progression|Warehouse II|Paramecia (CCLP2 level)}}
{{Level Progression|Warehouse II|Paramecia}}
Please note that all contributions to Chip's Challenge Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see Chip's Challenge Wiki:Copyrights for details). Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel Editing help (opens in new window)
Your changes will be visible immediately.
  • If you want to test editing, try the sandbox.
  • On talk pages, please sign your posts by typing four tildes (~~~~).