Block Factory: Difference between revisions

171 bytes added ,  13 March 2019
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|image = [[Image:Level 63.png|300px]]
|image = [[Image:Level 63.png|300px]]
|levelset = [[Chip's Challenge 1]]
|levelset = [[Chip's Challenge 1]]
|designer = Pete Wierzbicki
|level = 63
|level = 63
|password = GOHX
|password = GOHX
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}}
}}


'''Block Factory''' is the 63rd level in [[Chip's Challenge 1]]. It was designed by Pete Wierzbicki, as evidenced by the ''PW'' text found in the exit area. This level is not a very difficult solve, but precise timing is required in several places.
'''Block Factory''' is the 63rd level in [[Chip's Challenge 1]]. This level is not a very difficult solve, but precise timing is required in several places.


U 3R 5U L is the simplest starting route; U 2R UR 4U L is quicker by [1/2], but ends with no [[spring slide]] and has more moves at 10 [[m/s]]. The final L move clones some [[block]]s; build a bridge all the way to the right on row 2 to collect two chips. It is now possible to grab all the remaining chips but one from the [[force floor]] side; sneak below the block factory into a new area and approach the [[red button]].
U 3R 5U L is the simplest starting route; U 2R UR 4U L is quicker by [1/2], but ends with no [[spring slide]] and has more moves at 10 [[m/s]]. The final L move clones some [[block]]s; build a bridge all the way to the right on row 2 to collect two chips. It is now possible to grab all the remaining chips but one from the [[force floor]] side; sneak below the block factory into a new area and approach the [[red button]].
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It is also possible to [[spring step]] over the red button and then not have to wait for the block, as Chip will slide before the block in [[move order]] (and similarly due to the [[boosting]], pick the block up on the way back north), but both paths lose no time in this section.
It is also possible to [[spring step]] over the red button and then not have to wait for the block, as Chip will slide before the block in [[move order]] (and similarly due to the [[boosting]], pick the block up on the way back north), but both paths lose no time in this section.
==Trivia==
* While the designer of this level is technically unknown, the letters ''PW'' found near the exit area imply that this level was designed by Pete Wierzbicki, as he is the only level designer for CC1 to have these initials.


==Full level map==
==Full level map==
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