Please create an account or Login! Have fun!

Editing Block N Roll

Jump to navigation Jump to search
You are not logged in. While you can edit without logging in, your IP address will be recorded publicly, along with the time and date, in this page's history. It is sometimes possible for others to identify you with this information. Creating an account will conceal your IP address and provide you with many other benefits. Messages sent to your IP can be viewed on your talk page.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Infobox Level
{{Infobox Level New
|pack = cc1
|name = BLOCK N ROLL
|image = [[Image:Level 126.png|300px]]
|levelset = [[Chip's Challenge 1]]
|level = 126
|level = 126
|image = [[File:Level_126.png|300px]]
|password = QRLD
|hint = No
|chips required = 36
|chips available = 36
|time = 600
|bold ms = 443
|bold lynx = 425
 
|difficulty ms = 4
|bold difficulty ms = 5
|bold complexity ms = 4
 
|difficulty lynx = 4
|bold difficulty lynx = 3
|bold complexity lynx = 5
}}
}}


'''Block N Roll''' is the 126th level in [[Chip's Challenge 1]]. The current [[AVI]] scores 439, but the highest time scored on this level is 443. As the real part of an April Fools' Day 2010 hoax, a gain of [6] was revealed in the northwest room, increasing the maximum time from 442 to 443. Although [4] of the moves have been discovered, the saved moves have not yet been used in a full AVI recording, although they are in the current public TWS. The second video shows only the new northwest route in a special test level made specifically for the purpose of testing such routes. <!--should some of this be at the bottom of the page?-->
'''Block N Roll''' is the 126th level in [[Chip's Challenge 1]]. The current [[AVI]] scores 439, but the highest time scored on this level is 443. As the real part of an [[April Fools' Day 2010]] hoax, a gain of [6] was revealed in the northwest room, increasing the maximum time from 442 to 443. Although [4] of the moves have been discovered, the saved moves have not yet been used in a full AVI recording, although they are in the current public TWS. The second video shows only the new northwest route in a special test level made specifically for the purpose of testing such routes. <!--should some of this be at the bottom of the page?-->


To add to this challenge, Block N Roll is full of [[walker]]s, which causes it to be one of the hardest bolds in the set to even get ''close'' to. Fortunately, Block N Roll isn't as hard to simply complete as it is to optimize, although the northwest block puzzle is still very difficult.
To add to this challenge, Block N Roll is full of [[walker]]s, which causes it to be one of the hardest bolds in the set to even get ''close'' to. Fortunately, Block N Roll isn't as hard to simply complete as it is to optimize, although the northwest block puzzle is still very difficult.
Line 16: Line 32:


Wipe the chips out from the beehive, then play to the northwest block room and start pushing some blocks through: 4U 2D 2L 2U 2L 2D (2D 2L) 2R 2D 4L (2D L) 4L 6D 2U 2R DU 2R 2D 3R 7L RD and circle around to pick up the remaining three chips. Return to the center of the rooms and play east, then north to reach two side paths to a pair of [[wedge]]s, and then move past the [[socket]] on the right to the very bottom, with a bunch of blocks and bugs circling the edge. Every odd block from the northwest in forwards [[reading order]] [[Hot block|is hot]]. Play off the gravel in a zigzag: 4:DR 2:[2:DL 2:UL] 2:UR, and then walk to the exit on the far east side.
Wipe the chips out from the beehive, then play to the northwest block room and start pushing some blocks through: 4U 2D 2L 2U 2L 2D (2D 2L) 2R 2D 4L (2D L) 4L 6D 2U 2R DU 2R 2D 3R 7L RD and circle around to pick up the remaining three chips. Return to the center of the rooms and play east, then north to reach two side paths to a pair of [[wedge]]s, and then move past the [[socket]] on the right to the very bottom, with a bunch of blocks and bugs circling the edge. Every odd block from the northwest in forwards [[reading order]] [[Hot block|is hot]]. Play off the gravel in a zigzag: 4:DR 2:[2:DL 2:UL] 2:UR, and then walk to the exit on the far east side.
== Version differences ==
In the unreleased [[NES]] port, every [[hot block]] in the southeastern corner is replaced with a [[wall]].
==Full level map==
[[File:Cc1_full_map_level_126.png|500px]]


== Walkthrough ==
== Walkthrough ==
{{#ev:youtube|E3eghzaAYVs}}
{{#ev:youtube|TiKnIFOjGTk}}
{{#ev:youtube|_Vgpap4y5cM}}
{{#ev:youtube|_Vgpap4y5cM}}


* This is a 443 route. More information on different routes can be found in the guide.
* This is a 439 route. More information on different routes can be found in the guide.


{{Level Progression|Mixed Nuts|Skelzie}}
{{Level Progression|Mixed Nuts|Skelzie}}
Please note that all contributions to Chip's Challenge Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see Chip's Challenge Wiki:Copyrights for details). Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel Editing help (opens in new window)
Your changes will be visible immediately.
  • If you want to test editing, try the sandbox.
  • On talk pages, please sign your posts by typing four tildes (~~~~).