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{{Infobox Level | {{Infobox Level | ||
| | |pack = cc1 | ||
|level = 126 | |level = 126 | ||
| | |image = [[File:Level_126.png|300px]] | ||
| | |||
}} | }} | ||
'''Block N Roll''' is the 126th level in [[Chip's Challenge 1]]. The current [[AVI]] scores 439, but the highest time scored on this level is 443. As the real part of an | '''Block N Roll''' is the 126th level in [[Chip's Challenge 1]]. The current [[AVI]] scores 439, but the highest time scored on this level is 443. As the real part of an April Fools' Day 2010 hoax, a gain of [6] was revealed in the northwest room, increasing the maximum time from 442 to 443. Although [4] of the moves have been discovered, the saved moves have not yet been used in a full AVI recording, although they are in the current public TWS. The second video shows only the new northwest route in a special test level made specifically for the purpose of testing such routes. <!--should some of this be at the bottom of the page?--> | ||
To add to this challenge, Block N Roll is full of [[walker]]s, which causes it to be one of the hardest bolds in the set to even get ''close'' to. Fortunately, Block N Roll isn't as hard to simply complete as it is to optimize, although the northwest block puzzle is still very difficult. | To add to this challenge, Block N Roll is full of [[walker]]s, which causes it to be one of the hardest bolds in the set to even get ''close'' to. Fortunately, Block N Roll isn't as hard to simply complete as it is to optimize, although the northwest block puzzle is still very difficult. | ||
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Wipe the chips out from the beehive, then play to the northwest block room and start pushing some blocks through: 4U 2D 2L 2U 2L 2D (2D 2L) 2R 2D 4L (2D L) 4L 6D 2U 2R DU 2R 2D 3R 7L RD and circle around to pick up the remaining three chips. Return to the center of the rooms and play east, then north to reach two side paths to a pair of [[wedge]]s, and then move past the [[socket]] on the right to the very bottom, with a bunch of blocks and bugs circling the edge. Every odd block from the northwest in forwards [[reading order]] [[Hot block|is hot]]. Play off the gravel in a zigzag: 4:DR 2:[2:DL 2:UL] 2:UR, and then walk to the exit on the far east side. | Wipe the chips out from the beehive, then play to the northwest block room and start pushing some blocks through: 4U 2D 2L 2U 2L 2D (2D 2L) 2R 2D 4L (2D L) 4L 6D 2U 2R DU 2R 2D 3R 7L RD and circle around to pick up the remaining three chips. Return to the center of the rooms and play east, then north to reach two side paths to a pair of [[wedge]]s, and then move past the [[socket]] on the right to the very bottom, with a bunch of blocks and bugs circling the edge. Every odd block from the northwest in forwards [[reading order]] [[Hot block|is hot]]. Play off the gravel in a zigzag: 4:DR 2:[2:DL 2:UL] 2:UR, and then walk to the exit on the far east side. | ||
== Version differences == | |||
In the unreleased [[NES]] port, every [[hot block]] in the southeastern corner is replaced with a [[wall]]. | |||
==Full level map== | |||
[[File:Cc1_full_map_level_126.png|500px]] | |||
== Walkthrough == | == Walkthrough == | ||
{{#ev:youtube| | {{#ev:youtube|E3eghzaAYVs}} | ||
{{#ev:youtube|_Vgpap4y5cM}} | {{#ev:youtube|_Vgpap4y5cM}} | ||
* This is a | * This is a 443 route. More information on different routes can be found in the guide. | ||
{{Level Progression|Mixed Nuts|Skelzie}} | {{Level Progression|Mixed Nuts|Skelzie}} |