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Difference between revisions of "Block and Key"

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==Full level map==
 
==Full level map==
 
[[File:Cclp3_full_map_level_87.png|500px]]
 
[[File:Cclp3_full_map_level_87.png|500px]]
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 +
== Walkthrough ==
 +
{{#ev:youtube|t_hvzAWTqXk}}
  
 
{{Level Progression|To Catch a Thief|Which One Next?}}
 
{{Level Progression|To Catch a Thief|Which One Next?}}
 
[[Category:Levels quicker in Lynx than MS]]
 
[[Category:Levels quicker in Lynx than MS]]

Revision as of 22:38, 1 December 2019

Error: Invalid JSON.{| class="wikitable infobox plainlinks" style="width: 30%; align: right; text-align: center;" |+ Block and Key |- | colspan="2"|CCLP3 Level 87.png |- ! width="1%" nowrap="nowrap"|Level set | [[Error: no local variable "LEVELSET" was set.]] |- ! width="1%" nowrap="nowrap"|Level number | Error: no local variable "LEVEL" was set. |- ! width="1%" nowrap="nowrap"|Designer | [[Error: no local variable "DESIGNER" was set.]] |- |- ! width="1%" nowrap="nowrap"|Password | Error: no local variable "PASSWORD" was set. |- |- ! width="1%" nowrap="nowrap"|Password notes | Error: no local variable "PW_NOTE" was set. |- |- style="display:none;" ! width="1%" nowrap="nowrap"|Hint | {{{hint}}} |- |- ! width="1%" nowrap="nowrap"|Chips | Error: no local variable "CHIPS_REQ" was set. required / Error: no local variable "CHIPS_AVAIL" was set. available |- |- ! width="1%" nowrap="nowrap"|Chips notes | Error: no local variable "CHIPS_NOTE" was set. |- ! width="1%" nowrap="nowrap"|Time limit | Error: no local variable "TIME" was set. |- |- | colspan = "2" | MS |- |- |- ! width="1%" nowrap="nowrap"|Melinda time | Error: no local variable "MS_MELINDA" was set. |- |- ! width="1%" nowrap="nowrap"|Bold time | Error: no local variable "MS_BOLD" was set. |- |- ! width="1%" nowrap="nowrap"|Public time | Error: no local variable "MS_PUBLIC" was set. |- |- ! width="1%" nowrap="nowrap"|Casual difficulty | *****

|- |- ! width="1%" nowrap="nowrap"|Bold execution
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold routing
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold luck
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Mouse Required | Note: This level's bold route requires use of the mouse. |- |- |- | colspan = "2" | Lynx |- |- |- ! width="1%" nowrap="nowrap"|Melinda time | Error: no local variable "LYNX_MELINDA" was set. |- |- ! width="1%" nowrap="nowrap"|Bold time | Error: no local variable "LYNX_BOLD" was set. |- |- ! width="1%" nowrap="nowrap"|Public time | Error: no local variable "LYNX_PUBLIC" was set. |- |- ! width="1%" nowrap="nowrap"|Casual difficulty | *****

|- |- ! width="1%" nowrap="nowrap"|Bold execution
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold routing
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold luck
difficulty
| *****

|- |- |- | colspan = "2" | Steam |- |- style="display:none;" ! width="1%" nowrap="nowrap"|Bold time | Error: no local variable "STEAM_TIME_BOLD" was set. |- |- ! width="1%" nowrap="nowrap"|Bold time | Error: no local variable "STEAM_TIME_BOLD" was set. |- |- ! width="1%" nowrap="nowrap"|Casual difficulty | *****

|- |- ! width="1%" nowrap="nowrap"|Bold execution
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold routing
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold luck
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold score | Error: no local variable "STEAM_SCORE_BOLD" was set. |- |- ! width="1%" nowrap="nowrap"|Casual difficulty | *****

|- |- ! width="1%" nowrap="nowrap"|Bold execution
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold routing
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold luck
difficulty
| *****

|- |- |}[[Category:Error: no local variable "LEVELSET" was set. Levels]] [[Category:Levels designed by Error: no local variable "DESIGNER" was set.]] [[Category:Levels with casual difficulty Error: no local variable "MS_CASUAL" was set. (MS)]] [[Category:Levels with bold execution difficulty Error: no local variable "MS_EXEC" was set. (MS)]] [[Category:Levels with bold routing difficulty Error: no local variable "MS_ROUTE" was set. (MS)]] [[Category:Levels with luck rating Error: no local variable "MS_LUCK" was set. (MS)]] [[Category:Levels with casual difficulty Error: no local variable "LYNX_CASUAL" was set. (Lynx)]] [[Category:Levels with bold execution difficulty Error: no local variable "LYNX_EXEC" was set. (Lynx)]] [[Category:Levels with bold routing difficulty Error: no local variable "LYNX_ROUTE" was set. (Lynx)]] [[Category:Levels with luck rating Error: no local variable "LYNX_LUCK" was set. (Lynx)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_TIME_CASUAL" was set. (Steam)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_TIME_EXEC" was set. (Steam)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_TIME_ROUTE" was set. (Steam)]] [[Category:Levels with luck rating Error: no local variable "STEAM_TIME_LUCK" was set. (Steam)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_SCORE_CASUAL" was set. (Steam score)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_SCORE_EXEC" was set. (Steam score)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_SCORE_ROUTE" was set. (Steam score)]] [[Category:Levels with bold luck rating Error: no local variable "STEAM_SCORE_LUCK" was set. (Steam Score)]]

Block and Key is the 87th level in Chip's Challenge Level Pack 3. It was created by J.B. Lewis.

387 route: Move 2D 5R U 4L U L 3D R D L 3U 5R U 2R D 6L U L 3D 2U 3R U R 2U L 2D R D 3L D L 4U 3D 6R 2U L D R D 5L D L 2U D 3R 3U R 2D R D 3L 5R D 6L then press the red button, which will clone a block onto a green button. Move the rightmost block 4U, then push the nearest block down and left to 1 square above the water. Move the block above this L D. Collect the flippers, open the top 4 doors, move the rightmost block along and into the water, then push the topmost remaining block down and left to immediately before the force floor. Move the next block 2U, then the block nearest the force floor U (and step on it), then the other block R. Move the lowest movable block 4U, and the right block 4U 6R. Move the other block R 4U. Clone a fireball, then move this block 5R, so that it is adjacent to the other block, move the latter block D, then move the former block R and the latter 3R (do not step on it). Open the remaining 2 doors – the fireball should explode the bomb, allowing the exit to be reached.

Full level map

Cclp3 full map level 87.png

Walkthrough

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