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'''Block slapping''', '''block-slapping''', or '''blockslapping''' is a mechanic concerning [[block]]s, usable only in the [[Lynx ruleset|Lynx]] and [[Steam ruleset|Steam]] versions of [[Chip's Challenge]], and in [[Chip's Challenge 2]]. | '''Block slapping''', '''block-slapping''', or '''blockslapping''' is a mechanic concerning [[block]]s, usable only in the [[Lynx ruleset|Lynx]] and [[Steam ruleset|Steam]] versions of [[Chip's Challenge]], and in [[Chip's Challenge 2]]. | ||
== Background == | == Background == | ||
Lynx, unlike [[ | The Lynx Chip's Challenge, unlike the [[Ruleset#Microsoft_ruleset|MS]] version, will read two keys held simultaneously in the process of moving as moving in the first direction pressed. The second direction is a ''subordinate keystroke'', which will take effect only in two situations. The first situation is that when, during a straight run, the primary keystroke becomes illegal but the secondary keystroke is legal, they will reverse priority and Chip will move in the previously subordinate direction (more generally, which keystroke is considered primary depends solely on the direction Chip is currently facing, so sliding can also reverse priority). The second situation is that if there is a block in the subordinate direction, block slapping takes effect. | ||
== What happens == | == What happens == | ||
When the direction | When the subordinate direction is pressed after Chip starts moving in the primary direction, but before the block's row or column is reached as the case may be, the block in question will be moved one space in the subordinate direction, as if it had been [[flick]]ed. Therefore, if the player is fast enough, a block one row or column away can be slapped. | ||
[[File:Block slapping.png]] | [[File:Block slapping.png]] | ||
In this cut from [[Zartacla]], using Lynx rules, Chip can get block 2 off the [[fire]] space without being killed, and therefore exit the level in a total of five seconds. Chip would come onto [10, 0] playing through the level as normal, and when he moves D, within half a move the L key is also hit. The combination of this is such that when Chip moves 2D, block 2 moves L, such that block 3 or 1 links to its [[dirt]] and Chip can exit the level. Note that if the exit and hidden fire were on row 1 in the above diagram, and there was a wall above [10, 0], this would be impossible to do. However, block slapping could be performed by running vertically instead. | In this cut from [[Zartacla]], using Lynx rules, Chip can get block 2 off the [[fire]] space without being killed, and therefore exit the level in a total of five seconds. Chip would come onto [10, 0] playing through the level as normal, and when he moves D, within half a move the L key is also hit. The combination of this is such that when Chip moves 2D, block 2 moves L, such that block 3 or 1 links to its [[dirt]] and Chip can exit the level. Note that if the exit and hidden fire were on row 1 in the above diagram, and there was a wall above [10, 0], this would be impossible to do. However, block slapping could be performed by running vertically instead. | ||
== Why it happens == | == Why it happens == | ||
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== In Chip's Challenge 2 == | == In Chip's Challenge 2 == | ||
In Chip's Challenge 2, whether or not a block can be slapped depends on the tile that is underneath. If Chip or Melinda can enter the tile normally if there was no block, the block can be slapped; otherwise, slapping is impossible. For example, [[Melinda]] cannot slap a block on [[gravel]] unless she has [[hiking boots]], Chip cannot slap a block on a [[female-only sign]], and neither Chip nor Melinda an slap a block off a [[lock]] unless they have the appropriate key (though it will not be consumed when slapping). Generally, this rule on block slapping holds for Lynx as well, including the lack of key consumption; unlike CC2, however, real [[blue wall]]s and [[hidden wall]]s are also considered enter-able until touched, in which case they become normal [[wall]]s on the next tick. This allows the player to flick and slap blocks off of these tiles. | |||
Block slapping in CC2 is strictly more flexible than in [[Tile World#Differences in the Lynx emulation|TW Lynx]], but less so than in Atari Lynx. More precisely, in addition to the slaps possible in TW Lynx, if the player is not directly facing a block that is directly above or below, they can slap the block while moving left or right. <!--Need to expand this section with a breakdown of what this sentence means, maybe with an example.--> | Block slapping in CC2 is strictly more flexible than in [[Tile World#Differences in the Lynx emulation|TW Lynx]], but less so than in Atari Lynx. More precisely, in addition to the slaps possible in TW Lynx, if the player is not directly facing a block that is directly above or below, they can slap the block while moving left or right. <!--Need to expand this section with a breakdown of what this sentence means, maybe with an example.--> | ||
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=== Wall slapping === | === Wall slapping === | ||
A variation of block slapping in Chip's Challenge 2 is '''wall slapping'''. If Chip or Melinda moves past a series of walls while holding a second key in their direction, the wall will be slapped. This can reveal hidden walls and [[invisible wall]]s, clear fake blue walls and expose real ones, and apply [[steel foil]] to walls. However, revealing a wall and converting it to steel do not happen on the same | A variation of block slapping in Chip's Challenge 2 is '''wall slapping'''. If Chip or Melinda moves past a series of walls while holding a second key in their direction, the wall will be slapped. This can reveal hidden walls and [[invisible wall]]s, clear fake blue walls and expose real ones, and apply [[steel foil]] to walls. However, revealing a wall and converting it to steel do not happen on the same frame by the same [[movable object]], so converting a real blue wall to a [[steel wall]], for example, without directly touching it requires two slaps. | ||
=== Monster slapping === | === Monster slapping === | ||
A deadly variation occurs when holding a second key while walking past a [[monster]]. If Chip or Melinda does this without a [[helmet]], they will instantly die and have to start the level over. This | A deadly variation occurs when holding a second key while walking past a [[monster]]. If Chip or Melinda does this without a [[helmet]], they will instantly die and have to start the level over. This was also present in the original Lynx release of Chip's Challenge. | ||
Monsters can be hook slapped. This is usually not detectable, since hooking a monster does not directly kill the player, but can be seen when hooking the monster on the last possible tick if the monster is about to move toward the player and the monster is after the player in monster order, in which case the player will be [[Acting wall|treated like a wall]] and the monster will try their next direction instead. | Monsters can be hook slapped. This is usually not detectable, since hooking a monster does not directly kill the player, but can be seen when hooking the monster on the last possible tick if the monster is about to move toward the player and the monster is after the player in monster order, in which case the player will be [[Acting wall|treated like a wall]] and the monster will try their next direction instead. | ||
== In official levels == | == In official levels == | ||
Block slapping is required to solve [[Two Sets of Rules]] when playing in Lynx. It is also required to solve several Lynx-only levels in [[Chip's Challenge Level Pack 2 (Lynx)|CCLXP2]]. | Block slapping is required to solve [[Two Sets of Rules]] when playing in Lynx. It is also required to solve several Lynx-only levels in [[Chip's Challenge Level Pack 2 (Lynx)|CCLXP2]]. In addition to this, several other official levels, including [[Zartacla]] and [[Reticulating Splines]], are busted due to block slapping. | ||
In addition to this, several other official levels, including [[Zartacla]] and [[Reticulating Splines]], are busted due to block slapping. | |||
== See also == | == See also == | ||
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[[Category:Mechanics]] | [[Category:Mechanics]] | ||
[[Category:Terminology]] | [[Category:Terminology]] |