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396 route: Slide on to the ice, move U D R D U 2L D L D U L U 4L R 2D 2R U R U R 3L 2R, then clone a glider, pick up the skates, press the green button, clone another glider (causing the first glider to explode the bomb), then another glider [5] later. Now get the chips and yellow key, then go through the toggle wall. Get the rightmost 2 chips before the yellow door, then get all the chips in the next room apart from (30,29), (27,25) and (27,24), then cross the first tank, get the yellow key below, then go through the tanks above to get 2 more yellow keys. Now push the blue button near the block cloner just as the tank moves onto the top blue button. This will cause it to hit to red button, cloning a block that destroys the bomb. Collect 3 chips and a red key, then go through the yellow doors and push the block onto the brown button, allowing another red key to be collected. Go through the red doors, collect the chip, then push the block D to deflect the gliders into the bombs. Use the block to bridge to the chips. Go through the toggle wall and collect the remaining chips. Return to the block, push it along the ice slide (collecting all the remaining chips bar (30,29)), and push it onto the green button. Collect the last chip en route to the exit.
396 route: Slide on to the ice, move U D R D U 2L D L D U L U 4L R 2D 2R U R U R 3L 2R, then clone a glider, pick up the skates, press the green button, clone another glider (causing the first glider to explode the bomb), then another glider [5] later. Now get the chips and yellow key, then go through the toggle wall. Get the rightmost 2 chips before the yellow door, then get all the chips in the next room apart from (30,29), (27,25) and (27,24), then cross the first tank, get the yellow key below, then go through the tanks above to get 2 more yellow keys. Now push the blue button near the block cloner just as the tank moves onto the top blue button. This will cause it to hit to red button, cloning a block that destroys the bomb. Collect 3 chips and a red key, then go through the yellow doors and push the block onto the brown button, allowing another red key to be collected. Go through the red doors, collect the chip, then push the block D to deflect the gliders into the bombs. Use the block to bridge to the chips. Go through the toggle wall and collect the remaining chips. Return to the block, push it along the ice slide (collecting all the remaining chips bar (30,29)), and push it onto the green button. Collect the last chip en route to the exit.
== Full level map ==
[[File:Cclp3 full map level 92.png|500px]]


== Walkthrough ==
== Walkthrough ==

Revision as of 22:46, 23 May 2019

Error: Invalid JSON ($2).{| class="wikitable infobox plainlinks" style="width: 30%; align: right; text-align: center;" |+ Bolkonski |- | colspan="2"|CCLP3 Level 92.png |- ! width="1%" nowrap="nowrap"|Level set | [[Error: no local variable "LEVELSET" has been set.]] |- ! width="1%" nowrap="nowrap"|Level number | Error: no local variable "LEVEL" has been set. |- ! width="1%" nowrap="nowrap"|Designer | [[Error: no local variable "DESIGNER" has been set.]] |- |- ! width="1%" nowrap="nowrap"|Password | Error: no local variable "PASSWORD" has been set. |- |- ! width="1%" nowrap="nowrap"|Password notes | Error: no local variable "PW_NOTE" has been set. |- |- style="display:none;" ! width="1%" nowrap="nowrap"|Hint | {{{hint}}} |- |- ! width="1%" nowrap="nowrap"|Chips | |- |- ! width="1%" nowrap="nowrap"|Chips notes | Error: no local variable "CHIPS_NOTE" has been set. |- ! width="1%" nowrap="nowrap"|Time limit | --- |- |- | colspan = "2" | MS (Scores) |- |- |- ! width="1%" nowrap="nowrap"|Melinda time | Error: no local variable "MS_MELINDA" has been set. |- |- ! width="1%" nowrap="nowrap"|Bold time | Error: no local variable "MS_BOLD" has been set. |- |- ! width="1%" nowrap="nowrap"|Public time | Error: no local variable "MS_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Casual difficulty | *****

|- |- ! width="1%" nowrap="nowrap"|Bold execution
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold routing
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold luck
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Mouse Required | Note: This level's bold route requires use of the mouse. |- |- |- | colspan = "2" | Lynx (Scores) |- |- |- ! width="1%" nowrap="nowrap"|Melinda time | Error: no local variable "LYNX_MELINDA" has been set. |- |- ! width="1%" nowrap="nowrap"|Bold time | Error: no local variable "LYNX_BOLD" has been set. |- |- ! width="1%" nowrap="nowrap"|Public time | Error: no local variable "LYNX_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Casual difficulty | *****

|- |- ! width="1%" nowrap="nowrap"|Bold execution
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold routing
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold luck
difficulty
| *****

|- |- |- | colspan = "2" | Steam (Scores) |- |- style="display:none;" ! width="1%" nowrap="nowrap"|Bold time | Error: no local variable "STEAM_TIME_BOLD" has been set. |- |- ! width="1%" nowrap="nowrap"|Bold time | Error: no local variable "STEAM_TIME_BOLD" has been set. |- |- style="display:none;" ! width="1%" nowrap="nowrap"|Public time | Error: no local variable "STEAM_TIME_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Public time | Error: no local variable "STEAM_TIME_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Casual difficulty | *****

|- |- ! width="1%" nowrap="nowrap"|Bold execution
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold routing
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold luck
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold score | Error: no local variable "STEAM_SCORE_BOLD" has been set. |- |- ! width="1%" nowrap="nowrap"|Public score | Error: no local variable "STEAM_SCORE_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Casual difficulty | *****

|- |- ! width="1%" nowrap="nowrap"|Bold execution
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold routing
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold luck
difficulty
| *****

|- |- |}[[Category:Error: no local variable "LEVELSET" has been set. Levels]] [[Category:Levels designed by Error: no local variable "DESIGNER" has been set.]] [[Category:Levels with casual difficulty Error: no local variable "MS_CASUAL" has been set. (MS)]] [[Category:Levels with bold execution difficulty Error: no local variable "MS_EXEC" has been set. (MS)]] [[Category:Levels with bold routing difficulty Error: no local variable "MS_ROUTE" has been set. (MS)]] [[Category:Levels with luck rating Error: no local variable "MS_LUCK" has been set. (MS)]] [[Category:Levels with casual difficulty Error: no local variable "LYNX_CASUAL" has been set. (Lynx)]] [[Category:Levels with bold execution difficulty Error: no local variable "LYNX_EXEC" has been set. (Lynx)]] [[Category:Levels with bold routing difficulty Error: no local variable "LYNX_ROUTE" has been set. (Lynx)]] [[Category:Levels with luck rating Error: no local variable "LYNX_LUCK" has been set. (Lynx)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_TIME_CASUAL" has been set. (Steam)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_TIME_EXEC" has been set. (Steam)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_TIME_ROUTE" has been set. (Steam)]] [[Category:Levels with luck rating Error: no local variable "STEAM_TIME_LUCK" has been set. (Steam)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_SCORE_CASUAL" has been set. (Steam score)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_SCORE_EXEC" has been set. (Steam score)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_SCORE_ROUTE" has been set. (Steam score)]] [[Category:Levels with bold luck rating Error: no local variable "STEAM_SCORE_LUCK" has been set. (Steam Score)]]

Bolkonski is the 92nd level in Chip's Challenge Level Pack 3. It was created by Joshua Bone.

396 route: Slide on to the ice, move U D R D U 2L D L D U L U 4L R 2D 2R U R U R 3L 2R, then clone a glider, pick up the skates, press the green button, clone another glider (causing the first glider to explode the bomb), then another glider [5] later. Now get the chips and yellow key, then go through the toggle wall. Get the rightmost 2 chips before the yellow door, then get all the chips in the next room apart from (30,29), (27,25) and (27,24), then cross the first tank, get the yellow key below, then go through the tanks above to get 2 more yellow keys. Now push the blue button near the block cloner just as the tank moves onto the top blue button. This will cause it to hit to red button, cloning a block that destroys the bomb. Collect 3 chips and a red key, then go through the yellow doors and push the block onto the brown button, allowing another red key to be collected. Go through the red doors, collect the chip, then push the block D to deflect the gliders into the bombs. Use the block to bridge to the chips. Go through the toggle wall and collect the remaining chips. Return to the block, push it along the ice slide (collecting all the remaining chips bar (30,29)), and push it onto the green button. Collect the last chip en route to the exit.

Full level map

Cclp3 full map level 92.png

Walkthrough

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