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'''Bonus flags''' are special tiles introduced in [[Chip's Challenge 2]]. Collecting them rewards the player with additional bonus points added to the level score after completing the level.<ref group=note>In this article, the terms "bonus" and "points" will refer exclusively to points obtained from bonus flags, as opposed to the level bonus or time bonus (see [[Chip's Challenge scoring]]).</ref> The player's points are displayed in the bottom-left corner of the game window whenever the amount is greater than 0. The red, orange, and yellow flags award 10, 100, and 1000 points respectively, while the blue flag doubles the current total. The game sets a hard limit of 9,999,999 points: any points in excess of this amount that the player would normally receive from a bonus flag are simply ignored.
'''Bonus flags''' are special tiles introduced in [[Chip's Challenge 2]]. Collecting them rewards the player with additional points added to the total score after completing the level. The red, orange, and yellow flags award 10, 100, and 1000 points respectively, while the blue flag doubles all collected bonuses.


Bonus flags are [[static object]]s and [[acting wall|behave as walls]] to all [[monster]]s, with a few exceptions. [[Ghost]]s, [[ice block]]s, and [[directional block]]s will pass through bonus flags without interacting with them, and [[rover]]s, [[bowling ball]]s, and [[player mirror]]s will collect bonus flags, but the player will receive no points.
Bonus flags behave as [[acting wall]]s to all [[monster]]s, with a few exceptions. [[Ghost]]s will pass through bonus flags without interacting with them, and [[rover]]s and [[player mirror]]s will collect bonus flags, but the player will receive no bonus.


[[Thief|Thieves]] will halve the current bonus, rounding down to the nearest integer, unless the player has a [[bribe]], in which case the bribe will be taken and the bonus left unchanged. As such, it is usually wise to collect bonus flags after stepping on any thieves when possible. If a bonus flag is placed on top of a thief, the flag will be collected and its points added before the thief takes effect. It is also usually wise to avoid bonuses that are too out of the way, as each second remaining on the clock when the level ends is worth 10 points.
[[Thief|Thieves]] will halve your current level bonus, unless the player has a [[bribe]], in which case the bribe will be taken and the bonus left unchanged. It is usually wise to collect bonus flags after stepping on any thieves, if possible. If a bonus flag is placed on top of a thief, that bonus will be collected prior to the thief taking effect.
 
== Notes ==
<references group=note/>
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